Battletech by Harebrained Schemes (Shadowrun Returns)

Congrats, and best of luck and health to you all!

Congrats, man!

You’ll still have some gaming time yet for a little bit, babies mostly sleep (and poop and sometimes eat). But … enjoy it while you can, this may be the last game you get any decent amount of time with for some while. :)

I played through all of the XCom reboot with a sleeping infant cradled in my non-mouse arm. Games like this can be perfect because you can play in arbitrary bites.

We’re they even using the original robotech designs? I would have expected them to be using the reseen designs and modifications at that.

Although Harmony gold sues for everything.

Totally unrelated, but this made me think of how much of the original battletech TRO art was terrible. I always think of the Hollander art, where the perspective is totally whacked.

All the Battletech art post- technical readout 3050 was high school level trash and (in my mind) doesn’t exist. Technical Readout 3050, Comstar and … i think there was one other supplemental … were the only ones aside from 3025 and 3026.

That said they absolutely used Robotech art for some of the “most iconic” Mechs. Frankly it was a 1:1 copy, and oftentimes the fluff around it didn’t even match the art; you’d see Robotech-copied mechs carrying guns or carrying like, briefcases, and no in-game explanation as to why.

But 3025 also had all the original art that made the game what it is. Loose? He/she really worked the art styles together seamlessly and made “reasonable” Mechs that seemed balanced and feasible and at least somewhat militarily sound-ish for space opera fantasy.

Post 3050, or post FASA, Battletech was an embarassing hodge podge of teenaged nonsense.

From this

and this

to THIS

and … ugh…

Duane (he) is still kicking it oldschool. https://dloosedesign.com/

Remember, too, that the 80s when his stuff was done (and most of us here were still kids/teens/young men) was when military realism was The Awesome, which was why we got G.I. Joe, eye-check-passing Mechs, and not to mention a bunch of cool mil flight sims in the 90s (as the Reagan Babies learned to program). And it’s pretty clear based on Mr. Loose’s later development that he had some nascent design chops.

Kids growing up (and playing BT) after that had different influences, like, um, fuck I have no idea what the kid who drew that last mech was thinking.

Thanks guys. I must confess I had thought that a turn based game wouldn’t be impossible to play whilst fulfilling my fatherly duties. Might wait to broach it with the Mrs though!

I remember when my son was a very young baby yet I held him in my left arm while I played Baldur’s Gate 2 Throne of Bhaal (that was the game for me that I was dying to play but oops, now I’m a dad!) and I played that game for so long that when I finally went to put my son down I couldn’t unbend my left arm - the pain was excruciating, just horrible, like nothing I’ve felt before or since. I must have had him in the crook of my arm for hours playing that fucking expansion!

No regrets.

Here’s hoping battletech is good enough it’s worth courting temporary disability!

(if it is I might see if they want to use that as a box quote)

I think Timex was referring to the reseen mechs as seen in MWO. I think it would be extraordinarily generous to say these mechs aren’t heavily inspired by the original artwork. If HG actually had the license they claimed to, it doesn’t surprise me that they sued PGI over it.

Veritech from Robotech/Macross


versus Phoenix Hawk in MWO
image

Spartan destroid from Robotech/Macross:
image

versus Archer from BT
image

For reference:
https://mwomercs.com/phoenix-hawk
https://mwomercs.com/rifleman
https://mwomercs.com/archer

NB: Some of the other unseen (Warhammer and Marauder, specifically) although similar, lack (in my opinion anyway) some of the flavor of the original mechs.

I actually hadn’t seen the mwo reseen, and would agree they are pretty much knock offs.

I was thinking of the original reseen designs, which were specifically redesigned to not really look the same.

For instance, the reseen Archer looked like this… similar, but with some significant redesigns like the cockpit.

My apologies :)

Yeah, at least the original reseen mechs were deviations. The MWO reseen are basically a 6 year old trying to convince his parents that he didn’t trace a drawing.

The IIC mechs were a bit confusing to me as a kid… they had cool dynamic poses, but felt very anime, and at odds with what I imagined were more lumbering machines.

Seven days to go…

I am not a big fan of anime generally speaking but I’ve always liked how the genre handles giant robots. Those pictures to me look graceful, more dynamic as you say than the lumbering tanks in Battletech. Not that one is necessarily better or worse, I just think both are cool in their own way.

I guess it depends on whether large humanoid robots (Anime) appeal to you, or large bipedal fighting vehicles (MW) do.

They both appeal to me, is what I’m saying. The anime stuff is probably from a childhood of watching Gigantor and stuff, and then Battletech is its own thing I’ve enjoyed since it was a tabletop game. They scratch different itches, despite both being basically the same thing.

These weren’t on my backerkit yesterday.

I’ve cleared my calendar. Let’s just hope it works fairly well out of the box.

You don’t need no soundtrack, just throw on that Rush mixtape and go!