Battletech by Harebrained Schemes (Shadowrun Returns)

Where are the save files stored? Maybe if I clean those out I can get a save game to load in under 2 minutes

Is it just me or is the mech bay a bit dense? Or am I just getting old.

I am just happy that escort missions can be boring. I hate how in games escorts and patrols always have guaranteed combat.

Really? I have a burning hatred of escort missions. Are they really that different here? Because my next and only mission seems to be an escort. I am not looking forward to it.

I barely notice the issue but for others it appears like a show stopper so I don’t quite get the fuss either.

Paging Tom Chick.

NERDRAGE!!!

Seriously, though, I don’t think I’m going to give this much time. I don’t have any built-in fondness for the Battletech license, and if it’s going to be stingy with information – I’ve only done the tutorial, so I assumed it was just holding back to keep me from getting confused – I’m out. Plus I’ve got Pillars of Eternity 2 queued up for my next longer term RPG time investment.

-Tom

I was actually looking forward to your long form review. ::sigh::

Every part of these recent conversations are flying over my head. Now we’re talking about a stingy UI and I’m staring at a screen full of information.

Don’t forget that the dialogue trees with crew members have tutorials built in.

Tom’s just going to hold to ancient Qt3 “tradition” and have me write the review

That is might frickin’ queer though. Let me see your gamer card, plz

My specific issue was that the yellow stability meter was not labeled, nor was there any indication of what the multiple brackets per target indicated. Were those explained anywhere or did I miss something? I had to consult an external source before I understood them.

Yeah, the stability meter is one that I puzzled out on my own. Though I am still not 100% sure how it reads with that little has on the top and all.

Well, I just looked at the beta manual and then also watched this: https://www.youtube.com/watch?time_continue=1&v=QckUSyYM2Fw

As you can see here on my CV, I was busy playing flight sims while you people were ticking off little boxes for how hot your goofy robots got.

-Tom

Yes, me too. :-) I was glad to see them linked in this thread. But the UI does not label that info, right?

It’s a great game. I am surprised to see a low-70s score on Steam. I wonder if the designers and playtesters were so familiar with the systems that it didn’t occur to them to make some of the info more obvious. I bet with some more “Chicks” of info in the UI, and make an expanded tutorial it would be an easy 90s score.

Or maybe we are all old and too attached to the source material? Any 20 year olds around here to provide an opinion about slow armored robots? ;-)

Oh, and that history linked above titled “Unseen” is very thorough - it making me nostalgic!

Oh you kids. I played a biplane game that was on the second side of the tape that had the very first flight sim. On a Commodore 64. With an Atari joystick. Half an hour for the tape drive to load it.

I believe the slowness of the system does make it harder to learn the UI. If the game was a bit faster than a player would get more response back and do more in a given game hour (thus learning it quicker).

I’m pretty sure that hot robots are a lot more awesome than pretending you’re landing at DFW in hecka fog.

My goofy robots might be as hot as a former Vice Presidential candidate.