Really? I have a burning hatred of escort missions. Are they really that different here? Because my next and only mission seems to be an escort. I am not looking forward to it.
Seriously, though, I don’t think I’m going to give this much time. I don’t have any built-in fondness for the Battletech license, and if it’s going to be stingy with information – I’ve only done the tutorial, so I assumed it was just holding back to keep me from getting confused – I’m out. Plus I’ve got Pillars of Eternity 2 queued up for my next longer term RPG time investment.
My specific issue was that the yellow stability meter was not labeled, nor was there any indication of what the multiple brackets per target indicated. Were those explained anywhere or did I miss something? I had to consult an external source before I understood them.
Yes, me too. :-) I was glad to see them linked in this thread. But the UI does not label that info, right?
It’s a great game. I am surprised to see a low-70s score on Steam. I wonder if the designers and playtesters were so familiar with the systems that it didn’t occur to them to make some of the info more obvious. I bet with some more “Chicks” of info in the UI, and make an expanded tutorial it would be an easy 90s score.
Or maybe we are all old and too attached to the source material? Any 20 year olds around here to provide an opinion about slow armored robots? ;-)
Oh, and that history linked above titled “Unseen” is very thorough - it making me nostalgic!
Oh you kids. I played a biplane game that was on the second side of the tape that had the very first flight sim. On a Commodore 64. With an Atari joystick. Half an hour for the tape drive to load it.
I believe the slowness of the system does make it harder to learn the UI. If the game was a bit faster than a player would get more response back and do more in a given game hour (thus learning it quicker).