I’m getting the sneaking suspicion that the AI always know exactly what and where your mechs are. Also how damaged they are. Even when you do not have the same info via fog of war. They make a beeline for my damaged mech straight out of nowhere.

AC/2 is 25 vs 2 damage,

Manticores pack some punch as well as the srm carriers. Any other vehicles we should watch out for? The manticores were more painful to deal with than the panther, 2 locusts, and a spider that were escorting them.

I found a Centurion but the left arm has no hard points? Is there a way to add them in?

I linked to a mod higher up that removes all hard points and reverts to classic B-Tech rules of all gear in all spots, save for legs (even though yes, some mechs could have weapons in legs).

I’m pretty sure enemy units on the move will be pointed in your lance’s direction at the start, probably to avoid endless wanderings (think of it as their version of the yellow markers). That said, the enemy has sensors and knows how to use them. By default, they go for the most damaged mech and they can figure out who that is just like we can (tabbing through the available targets).

In the old days, that’s where the heat sinks went so they’d be submerged if you waded into water.

Just booted it up. I have to say the music is well done.

Is there a reason for them doing this instead of just going with what regular Battletech has?

When you use this mod, does it figure out the calculations for you as you add weapons and equipment?

I haven’t played classic Battletech since college days, so like 23 years ago, and I don’t remember that your heat sinks had to actually be in water, just that YOU had to be in water. I loved using a custom hatchetman back then with an AC/20 and jump jets. Move in close, hatchet and shoot. So good for the tonnage.

Reading over the paradox forums someone pointed out that one of the biggest problems with limiting you to only 4 mechs as opposed to limiting you to tonnage is that (especially near the end of the game where you’re facing assaults all the time) is that you really can’t play with a lot of the lighter mechs or you’re in serious trouble. If you were limited to 400 tons and 8 mechs, you’d never bring 4 assault mechs. You’d maybe go with a 90, 75, 70, 55, 55, 35, 20. Something like that. Up the tonnage and you would bring another mech. Limit it to something like 500 tons and 8 mechs and maybe you bring an assault.

Yes, the Leopard is a 4 mech drop ship, I understand. But you can expand your jumpship to 12 mechs, how about adding a second drop ship slot? Hoping a DLC, expansion, or mod helps us out here in the future.

The mod just removes hardpoints. The game still calculates tonnage for you.

Thanks, @malichai11

I am curious to hear what people would like to see in an expansion or DLC? Would people want a long campaign playing against the clans (either side)?

I’m having so much fun I just had to force myself to stop playing, so the answer right at this moment is I’d throw money at them for any DLC or expansion.

I’ll defer to cooler heads to answer your question more intelligently (not having messed with mech stuff when it first came around i know nothing of clans and the pros and cons of hitchhiking with them).

Not sure what I’d prefer, but it seems like there is a lot they could do with things like technical readout dlc to add more mechs, or campaigns.

Great idea, but also give us another lance to play with.

Is it true that arm mounted weapons get +5% damage?

I don’t see that looking at them in the mech bay. Not sure where else to look.

Yeah, but the AC were the exception for the purposes of Balance. AC 5 does 9 times more damage (45), AC 10 does 6 times more damage (60) and AC 20 does 5 times more damage (100).

Most energy weapons deal 5 times more damage.

On the other hand, most maximum armor levels and points are also 5 times greater, so it almost balances out.