Would you like to borrow my 3025 Readout book?

I can see why some people are finding this game obtuse or difficult. I am having a great time with it but I already know all the needed lore and tactics. So when I see a Hunchback stroll on screen I inherently know

(1) It is a Hunchback, 50 tons, slow speed
(2) Kill it with fire before it can crush me with that AC/20 at shorter ranges

The advantage of knowing that cannot be understated, which is the only reason I survived that 4.5 skull mission with medium mechs.

Or, when the OPFOR floods you with light mechs, kill the Panthers first.

(PSA: When you strip the PPC from a PNT, and replace it with a LL, a couple heat sinks, and some armor, you get a PANTERA, which punches above its weight),

On assassination missions will the target retreat if an escort is still alive? Had a mission fail last night because the target decided to retreat, and the extract zone was fairly close to her, and in the opposite direction from where I was. I was far enough away that I was only able to pop her with lrm fire and she got away. Wondering if I’d left the last commando alone if she would have not left and I could have closed with her and finished her off. Just need to make sure I find the target and kill it first I guess.

I think targets run when they are low in health.

The performance issues I have are mainly in regard to the interface, and they seem to get worse the longer the game is running. Things like clicking between tabs in the store causes an unreasonably long pause if I’ve been playing for a few hours.

Opening the load screen can take a minute or more sometimes. I do have a large number of saves which may have something to do with it. I save every turn in case of the game crashing and my apparent inability to notice the blinking overheat warning before clicking fire which is the primary reason I savesucm. I also didn’t realize at first there was a quicksave, and since every save is a new slot I have dozens of saves. I’d delete most of them but the act of deleting a save takes a really long time. Load times and mission load times are also a bit on the long side.

I also have been hit by the can’t run the game again until you reboot problem.

(Currently playing on a i7-2600k / gtx 770 with a Samsung evo ssd)

I have run into the same exact things with different cards and a different system.

I exit the program every couple of hours and if I need to reboot so be it. There must be one massive memory leak on this but I am having too much fun playing for it to bother me.

Me too. The performance is so abysmal I’m starting to hate the game as it sucks the fun out of it. I spend more downtime than I do up-time playing as I’n far into the campaign and know what I’m going to do due to familiarity.

Yea, mechs like the Vindicator punch way above their weight class. In fact in many ways the Vin pretty much is a heavy mech and you can throw it around without issue. - PPC, - LRM, +LL, +ML and +SRM6 makes for workhorse that a MW with lots of guts can pin a flank down with. It’s definitely a bit more brittle but since it gets to fire first it tends to even out. The only time i’ve allowed an SRM Carrier shoot before killing it, one shot at an Entrenched and Braced Vin in the trees after a jump, and it did almost no damage.

Looking forward to playing with Assaults when/if i catch them all. I just picked up a Griffon (finally).

PANTERA is hilarious. But i can’t bring myself to slot a Panther. If it were 5-8-5, sure. 4-6-4… eh so slow.

Also still haven’t found an Urbanmech at all, in combat or for purchase. But tbh it really would be left behind unless i’ve got some kind of base defense mission.

At some point in the future when everyone is burned out on the campaign we should get some multiplayer games rolling.

It occurs to me the 3025 readout ought to be required reading for the game. It’s got all the mechs, vehicles, and a ton of fluffy background…

It is currently sitting on my desk.

I do love my Panther. Yes 4-6-4 is a bit slow, but liberal use of jump jets mitigates a fair amount of the issue. And every few turns my pilot will sensor lock instead of shooting, which keeps him from being broiled alive. Instead, he’s just baked.

I did happen to upgrade it with an SRM6+ that I somehow picked up at a backwater planet’s store. Lesson learned - always check every store for unexpected treasures!

The more I play the more I realize that I love jump jets. The evasion bonus keeps your mechs alive in the face of so much incoming firepower. It’s to the point that I feel naked without at least 4 pips of evasion…every turn, unless I’m bulwark-ing.

I’m surprised that they don’t sell it on drivethrurpg. The closest I see is TRO 3026 revised. Would it make sense to get TRO 3039, which apparently has the info from both TRO 3025 and TRO 3026?

Yeah, I never read through that one. We had 3050 and 3057, and the four volume set of record sheets.

There was one manual that went through the rules of building not only mech, but aerospace fighters, VTOLs and tanks.

In any event, if the only rules were setting up a certain tonnage, and restricting the games to Innersphere tech, you could really cheese it up.

TRO 3039 contains pretty much everything you need for non-Clan/lostech stuff. It’s the updated 3025+3026 stuff. It’s the one I keep around.

Total Warfare. Interestingly enough, there’s a new book that focuses only on 'Mechs (cleaned up and errata stuff from TW).

I think the Battletech Technical Manual contains all the construction rules in one spot, and Total Warfare contains all the rules for playing in one spot. Then they have added Tactical Operations, Strategic Operations, Instellar Operations, and Campaign Operations on top of that. No, I haven’t been looking at getting back into the game :)

Oh that’s right! I think 3025 is now LosTech, since it included StInger/Wasp/Phoenix Hawk mechs and LAM’s in it, which another company objected to (was it Harmony Gold?)…did that intellectual property mess ever get resolved?

BattleTech is just the theme. QT3 was born from strategy nerds posting way more than necessary about strategy games!

Mixing up your BT lore. LosTech is stuff that was lost in the Succession Wars and couldn’t be created anymore. Lots of LosTech suddenly and not-at-all-coincidentally shows up again when the Clans make their appearance. The 3039 TRO is basically all old Star-League Era stuff stripped of LosTech.

The Unseen are, well: http://www.sarna.net/news/did-you-know-tale-of-the-unseen-mechs/

Well, a little coincidentally. There was Helm’s data that was found by the Grey’s Death Legion. A lot of LosTech was found a few years before the clan Invision.

Of course, the Worf’s Dragoons also provided a ton of Intel as well, but I think that came through after the war started.

Was Wolf’s Dragoon’s always Clan or was it a retcon after TR 3050? Never paid that much attention back in the day… actually it just occurred to me now.

I just wonder if they always had the Clans, or something like them, in the back of their minds when they first started writing.

There was a pre-Clan easter egg in one TR but for the life of me i don’t remember which book it was in so it kind of matters how late or how early the reference was in lore release-order. Maybe… it was the original Mechwarrior RPG book? In one of the original books at the back discussing random characters there was a minor one paragraph blurb about a “religious” leader dreaming about “ships orbiting a star”, which was a pretty heavily veiled reference to Kerensky. But i’ve never been able to find that reference since.