I’m extremely far in the campaign and the game is becoming unplayable. I have tons and tons of gear and mechs and the file system they use to manage it is so bad, that just clicking a button to refit a mech makes my entire computer heave. Click a button, wait several seconds. Crazy. After every battle and more loot it gets worse and worse.
Mark_L
1886
Hey so apparently save games slow everything down. Try purging a bunch.
I purged save files, I’m still running into the same issue as jpinard. It just started the last few missions too. Just backing out of any menu to the previous now takes 20-30 seconds. I’ve hit something that’s making it chug.
Thrag
1888
I finally got a third part for the AC/20 version of the Hunchback. I took it for a spin with one my my breaching shot capable pilots at the controls. An enemy Jenner pops his head up to scout my guys for long range fire from the other opposing mechs and vehicles. I line up a precision strike to the chest and one shot the thing. So satisfying.
I love the fact they do not fudge the rng in this game. Last night my Jenner took an aimed headshot at distance as it was scouting around, the “whoa” as the enemy mech pop from a single hit is SOOO satisfying as you say!
Less so when its yours :)
There is in fact some noise about how RNG is fudge. I have ignored it for now because I feel players tend to overreact.
I found it. Hahaha funny. As expected, a gazillion people complain the RNG makes them miss shots then they find out it actually makes the 90% shots more likely to hit than 90% because ppl are dumb (Similar to XCOM?)
“Conclusion: Makes high % shots easier and low % shots harder. Just as much of a wtf to me, and I haven’t checked on streak breaking yet”
Yeah, are these developers posting? Its kinda hard to follow* , because if its customers is it possible to get the source code out of any Unity project like below that they posted in that thread?
If not how did they get it? or are they just making stuff up? I am confused :)
public virtual void ProcessRandomRoll(float targetValue, bool succeeded)
{
if (succeeded)
{
this.streakBreakingValue = 0f;
}
else if (targetValue > 0.5f)
{
this.streakBreakingValue += (targetValue - 0.5f) / 5f;
}
if (Team.PrintDebugInfo)
{
Team.attackLogger.Log(string.Format(“SBV: {0}”, this.streakBreakingValue));
}
}
*because new Reddit SUCKS. I wish they would just go back to the old way and give up the redo as a bad job. Also , old man yells at a cloud. :)
I don’t believe so. Assuming the numbers are legit, “corrected” may also be the same as modified by one of the many situational things, too (a behind the scenes tweak for an environmental factor, for instance).
RichVR
1893
Given some patches and more content I’m going to call this GOTY right now.
Unity works in C#. If you don’t obfuscate the code it is somewhat decompilable.
I did this religiously before the supposed fix was even posted.
Cheers! I have only fiddled with Unity, I didn’t know that! So for a commercial game if I know what I am doing I can get source code out of it like that posted? That makes it a bit less attractive to me as a developer.
Mark_L
1897
Sorry that’s all I got :(
I’m interested in this too. Specifically I’m surprised to see proper variable and function names. Decompilers should never give that info unless you’ve given it debug info.
vyshka
1899
There might be some visible code. IIRC Offworld Trading Company had some as well. Go searching in the steam directory.
There are pretty good obfuscators out there. Plus, for anything relatively complex decompilation will be a pain and it’s probably faster to code it from scratch.
To be honest, you can even disassemble C++ code (although much harder). Java and C# compiled bytecode retain variable names and other things that make interpretation a fair bit easier, but really, it’s a non issue and you can always obfuscate anyway.
I know. I just wish the developers would get on this. I’ts a nice AMA on Reddit they did and all, but there’s no sign on the horizon to just how far away said performance fine-tuning will take. Something they should have done before they released the game.
Strange, I’m on a 7 year old PC and I’m not having any trouble running this.
RichVR
1904
Just started the game and Steam is downloading an update. 855.5MB.