Brisbane had the best collection of star system traits I found for finding gear.

Man, I have hit a huge wall. I cannot win the story mission at Smithton, where you have to clear out the defenders from an ammo dump, and the bonus objectives are save 3 (minor) or six (major) of the eight ammo dumps, and kill two vehicles that spawn and try to get away.

Too many enemy mechs, my guys can’t do enough damage quickly enough, everyone on their side is super fast and seems to have preternaturally good aim. It’s enough that I am thinking of restarting the game or something, as clearly my mix of mediums and a crappy heavy simply can’t do the trick.

Read the bonuses…

it says six. not all. six.


what I did was run one LRM boat to the left side to intercept the vehicles. Then the other 3 blow up ammo depots and stuff. I got lucky, only needed to blow up 2 but if I did it over I’d blow them ALL up. I had to rerun that mission several times before I realized i could blow the ammo up.

I tried searching this thread but I was unsuccessful: I figured out how to speed up the combat animations by editing an ini. but for the love of Sweet Baby Jesus I cannot take the damnable jumpship/FTL delays. Is there a way to skip or speed this up? It’s painful.

The overall aggregate slowness of this game is kind of horrifying, and slowness is one of those things: a little delay here and there, OK, but if X is slow and Y is slow and Z is slow and you… keep… on… doing… X… and Y… and Z…, it’s, well, it’s bad. Worse than nails on a chalkboard. Worse even than country music on a repeating loop in a hospital waiting room. Worse even than the mighty flatulence of Andre the Giant, may he rest in peace.

This game is essentially Pokemon for grognards.

That’s…brilliant! Gotta catch ‘em all!

I looove this game so much. What looks like an easy convoy ambush ends with lost limbs, lost LRM15++, 3 injured pilots and a victory.

I’ve really had to my resist my tendency to stockpile one of everything in my storage. Luckily every time I get distracted by a new shiny I tend to sell a mech or two from the hold to get cash.

I’ve purged almost all light mechs from my inventory and most of the mediums at this point outside the four mediums I keep ready in the bays. Though for sentimental reasons I refuse to sell my starting Blackjack, my Urbanmech, and my Hunchback.

Send one guy out to kill just the second vehicle that spawns and one as backup just behind that small moundy hill so he can support your running mech after he runs away after killing said vehicle, and is able to support your other 2 mechs that will be taking on baddies coming up from the base after you. Then use the rest of your guys to take out mechs and/or ammo dumps to help take them out faster if you’re under-armored.

Quoting because I found it difficult to find the right post with the save game locations. Also … if you delete the games before launching Battletech, Steam puts 'em right back from the cloud. Deleting after launching, the deleted ones come back when you shut down. I don’t want to turn off updates or syncing on this title, so I guess deleting each time is the way to go.

Man Smithton was a rough mission. Barely made it through.

I’d just put together a Quickdraw, so I decided to try a lance based on a suggestion when they first gave the mission, of fast units and indirect fire support. So I took a Kintaro, the Quickdraw, my Shadow Hawk, and my Trebuchet. I was able to stop the trucks with the Quickdraw and a couple shots from the Treb in support, but he got shot up pretty good and was down to one leg and one arm. I killed off a couple mechs hitting an ammo crate, and damaged a couple others. Not sure if it would have been better to focus down some of the turrets, but I was mostly shooting at mechs and trying to keep evasion up. They popped the Kintaro fairly early, but I managed to kill a couple lights, and I think a medium. Finally had it down to a Griffin and a Dragon. The Quickdraw finally died along with the Griffin, the Shadow Hawk was down to internals and taking all sorts of heat damage, and the Treb was missing an arm, and out of missiles. So the killing blow was the Treb punching the Dragon to finally take out the center torso. Managed to complete all the objectives and made about $2M c-bills, but had to spend a lot on the repairs. Half my pilots are also in the medbay. Good times. Got a Dragon now though, so that should be fun.

While i love the game and its look, I still have the heretical opinion that they should have gone not to Paradox for a publisher, but to wargaming.net, the dudes who built World of Tanks. Have you guys seen their 1.0 update? It is freakin gorgeous. That engine would suit battletech so fine…

First of all, that’s a shoot the exploding barrel mission. There are two ammo dumps you can shoot at to damage everything around and the mission is designed around that. It does throw at you more than you can easily handle without the exploding barrels.

But if you want to clear it perfectly (I did and there’s an achievement for it) the idea is to flank left behind the mountain with all your guys, so you can access the trucks and their guys split so you have superiority. But even doing that I ended up making my last kill with a melee by my last, weapon less mech.

Yeah, that mission’s a bear.

It took a couple of tries, but managed a perfect mission, even if all my mechs were barely holding together by the end. I opened by flanking left with a mech that could one-shot the turret and trucks that try to make a break for it. Also, sending my Jenner to shoot the dump that has the other two turrets and a light mech on the first turn helped a lot.

Is there a way in the refit screen to tell it to load the standard config for a mech that I am missing? There is a little button you can click that will show you what the standard config is, but it would be nice to be able to click a button and have it done.

Rough night for the pilots. Dekker and Glitch were both out for 93 days, and Behemoth bought the farm. That was a lot of skill points to lose.

Then it was not a perfect mission. :)

There’s an achievement for saving all dumps and killing both trucks.

I have to say it is the best designed mission on the game, although it comes a little too early.

OK, perfect in terms of stated objectives. I guess there’s a secret objective as well.

It’s a really cool one, I agree.

Thanks for all the advice. I’ve tried every single one of those approaches. I actually did do it, and got both bonuses, but that was in an earlier attempt which I, um, lost when I deleted the saves to speed up the game and forgot that I didn’t wan’t to delete that save. Doh. But essentially, I know what I need to do, The many subsequent attempts at this mission though just have been goat ropes. Either I’m not fast enough, or can’t one shot things, or the enemy doesn’t cluster up well, or lucky shots actually kill two of my MechWarriors, etc. Guess I’ll try again.

I moved my saves instead of deleting them, just in case I need them.

Official fix for accelerated combat won’t be until June or July. I don’t want to wait that long, so I guess I’ll jump in this weekend with the player-made hacks.