Since January 2020, I’ve been working with a brand new indie studio called Vodeo Games, and today we announced the studio and our first game: BEAST BREAKER.
We’re calling it a turn-based, mouse-bouncing adventure, and an example of the kind of “cozy-crunchy” games we want to make at the studio. Those are games that are intimate and accessible while also centering on intricate gameplay systems that you can really dig deeply into.
Our plan is to launch this summer on PC and Switch!
(I have to attempt to maintain some messaging discipline, so I apologize that I can’t necessarily go into all the details about the game now. But as we reveal more I will share it here, if folks are interested.)
Yes, this definitely came to mind watching the trailer! (Sweet music too!)
Yeah, it hinted at a more expansive layer/connective tissue between the battles, which always excites me. I also liked seeing the HUD with the different abilities, movement/paw units, and enemy part states. The typography looks very nice, but I wouldn’t expect anything less from the studio behind Threes! When I told my girlfriend she immediately said ‘Asher Vollmer!’
Seems interesting! :D Just wanted to know if this is released yet? Also ‘mouse-bouncing’ means does it has to do something with the clicks per second the player makes? I mean like Minecraft 1v1, the faster you click, the faster you can kill your opponent… btw Threes is still one of my favorites. You go, team!
We’ll hopefully be able to show more of the gameplay soon, too! We do have this teaser of a different way our bouncing mouse Skipper can attack. Less bounce, more buzzsaw! https://twitter.com/VodeoGames/status/1424038942425366531
The attacks are quite diverse (which is a little bit of a headache now that we’re balancing, but it’s my own fault because I also designed most of them).