Beast Breaker - "a turn-based mouse-bouncing adventure"

If you’ve been holding off on getting Beast Breaker, it’s half price for the holidays for both platforms!

Just picked it up, and enjoying the new weapons so far - the weapon sets so far all have delightfully different mechanics and spins to them, I can’t wait to get more (I just got the voltaic sword!) Quite successful at being a turn-based peggle monster hunter which was exactly what I hoped it would be!

Thanks for giving it a try, warrenac! Finding four different playstyles for the four weapon types was one of the fun challenges of designing the game. And then coming up with a variety of abilities within each weapon type was a blast. There are some pretty funky combos. Hope you continue enjoying it!

Just bought! Congrats on the release, and unionization!

Hey, thank you! I hope you enjoy it!

I should probably post my support here; great game! It hits that casual-but-more niche for Peggle-style games in the same way Puzzle Quest did for match-3 mechanics back in the day.

Thanks, Dan! A comparison with Puzzle Quest is high praise! Glad you’re enjoying our game.

Since we have a few Qt3 folks playing now, I’m curious what weapons everyone gravitates toward.

Finally played an hour of this and love it! Great mechanics, so much fun.

So this is $7.59 on Epic right now (free to me with my coupon) so I’m wondering about it. Do we have any recent gameplay impressions?

I may be being dumb, but is there no way (on Switch) to just rotate your launch angle, rather than aiming in a direction? I 'm finding it tricky to make very small adjustments.

One of the sets of the shoulder buttons do just that, pixel per pixel. It accelerates progressively if you keep the button down.
Or maybe it was the dpad? I can’t remember because it felt so natural to me!

I missed this until Tom’s game of the year list, so here is a really delayed response: It’s always hammer time in my house. I am having a great time with this one. I play it in short bursts because I want to savor the cozy feel that the game has.

Nightguant, if I play through the story, will there be more opportunities to bounce monsters to death after it is complete? I’m trying to decide if I should advance the plot or just play the side missions forever.

The triggers will rotate faster and the shoulder buttons slower, so use the shoulder buttons for fine adjustment, like Left_Empty said.

YESSSSSSS.

Once the story is complete, you can keep playing! In fact, in all likelihood you’ll have a bunch of stuff you haven’t crafted, and there is a little bit of extra story when that’s done.

So glad you’re enjoying it!

I don’t think the UI or game explained it, but what does the division between available quests mean? Some seem procedurally generated while others seem story, I guess the story missions are on top?

I’m also having trouble with the hex-overworld minigame thing. I feel like I’m just randomly stumbling around, anyone have a good strategy for it?

Dont overthink the hex minigame: it only comes in in the latter parts of the game, and you’ll have it figured by then - the small size of the map in the early stages prevent any trial and error learning.

Yep, the ones at the top (marked with yellow pins) are story quests, and the lower ones are randomly generated expeditions (red pins).

In one of those random little coincidences, I read this thread and this post for the first time this morning due to the thread getting bumped plus Tom’s top ten list.

I just went to the loo and picked up my Edge magazine and the Beast Breaker preview was on the very next page from where I left off. Crazy! (I’m only on the August issue because I fell behind with my Edge reading after the pandemic mail chaos resulted in a bunch of back issues arriving all at once.)

I thought Asher Vollmer came off quite witty and self-effacing in the preview.

Game looks fun! I will buy it for sure.

If Metacritic is to be trusted, Edge then sort of panned it in its review, saying it was not realistic or something.

I suppose I’ll get to that issue and review some time later this summer.

Get the game before, as to laugh at them wiggling many fingers!