We have some hardcore gangsta grognards here on the board. However, I believe that there is also an interest in what is what is known as “Beer & Pretzel” games. I propose that this thread is for commentary and reviews on wargames – both cardboard and electronic – that are playable and fun in short doses, but don’t overstay their welcome, and don’t require exquisite knowledge of esoterica (I made that word up).
Note, I’m talking about wargames here. Some might consider, say, Strange Adventures in Infinite Space a wargame, but I don’t.
OK, so after that boring intro, here’s my latest picks:
Atlantic Fleet. Tactical naval surface warfare was my absolute favorite genre as a kid. Fortunately, there were some less-expensive options out there (Fire When Ready, Battlewagons,) as well as the rare expensive gift (CV). The PC has had a few options (Great Naval Battles, Fighting Steel, Jutland, et.al), but never something as streamlined and fun as Atlantic Fleet. The game focuses on the important parts of naval warfare: where to move, and where to lay your heavy guns. It’s a turn-based affair that has all of the numbers, but discreetly keeps those numbers out of sight. It’s not perfect; carrier operations are clumsily handled, and subs are ridiculously OP, but the huge wealth of units and scenarios (including a dynamic campaign) make this the best little wargame I’ve played in a while. Oh yeah, it looks great, too.
Sid Meier’s Ace Patrol/Pacific Skies: I think Sid played a lot of TSR’s old Dawn Patrol back in the day, because these two games are, for all intents and purposes, Dawn Patrol. I played a lot of that game back in the day, too, so these two little nuggets of turn-based air combat are right up my alley. There’s some silliness – I don’t recall women in front-line combat in the air forces depicted – but they are still nifty little games.
The Battle Academy series is another wargame that, I think, doesn’t get enough love.