Every time something on this comes up it’s in the Roguelike thread, and I feel it deserves it’s own place in these hallowed halls. So here we are!
First announced like four or five hundred years ago, and then recently delayed indefinitely after missing a launch window late in the summer of 2016, we finally have seen it come back as the developers finally feel it’s ready for public consumption, and has a new release window of … sometime in 2018. Well, better late than never!
So what is this? Well, it’s an action adventure with roguelike elements, such as permadeath. It looks like it plays somewhat like a Zelda game, with each screen being a “room” of sorts and an isometric view, and you have a sword and a shield (at least at the start) and you wander the dark areas below (get it!?) the surface. No explanation nor story is so far forthcoming on why you would brave such shadowy demesne but there you are, hacking away at creatures with good use of timing, dodging, blocking, and slashing to avoid being killed.
There is some crafting happening, as you need to create food and drink to stay alive as well as tend to bleeding wounds should you fail to dodge or block or slash correctly, and there will be some random elements to the underground as when you die and play again, you will have to start over but you can find your previous corpse and retrieve the gear that poor fool left behind.
Here is a 25 minute gameplay video, presented without narration or explanation, and I found it very engrossing and intriguing. Enjoy!