BF1942 1.4 with Map Editor Released

http://www.eagames.com/official/battlefield1942/editorial/community_message_25.jsp

It’s a nice fast download direct from EA instead of some ridiculous fileshack queue. Especially fast if you’re patched up to 1.31, because the supplemental is about 1/3rd the size of the stand-alone patch.

Highlights from the readme include:

-No more hangar-camping
-Some new guns for Russians and Japanese
-Silly pop-gun Stg 44 soundfx replaced
-Bots more responsive to commands
-(my favorite)Friendly mines now indicated on the HUD

Blood was rumored to be included, but it’s not mentioned in the documentation.

I kind of figured they would bundle the map editor with the upcoming Imaginary Weapons of WWII expansion if they released it at all. How about that?

Cool.
Out of curiousity, how do they prevent hangar camping??

–j.

Land vehicles no longer repair in hangars. Those repair pod things are still fair game though, presumably.

Then they should turn all the repair pads (like in Gazala) in ways to prevent tanks from cruising in at full speed and stopping on the pad.

But cool, off to get the patch!

Here’s the readme if anyone cares.

Patch 1.4 Readme File

NETWORK/SERVER

New Features
Support for Q-Tracker.
Added ability to reserve slots with a password.
Added spawn points for some airfields.
Bug Fixes
Support to use the same remote console port on two different BF1942 servers.
Remote console now works on Windows 98/Me.
The free camera is now predicted on the client to give better control.
Underscores now work for remote commands executed from the in-game console.
CLIENT FIXES

New Features
The console command Soldier.“CameraShakeFactor 1.0>” toggles the camera shake in 1st person on/off.
Two new weapons replacing earlier weapons used in the game.
Type 99- Japanese Assault rifle
DP 1928- Russian Assault rifle
Improvement of game feeling
Slight delays when turning, jumping and pulling out new weapons for a smoother and tighter experience.
Recoil animations changed.
Improved Death Cam: can now be configured to disable `Reveal Killer’ mode.
Gameplay Fixes
AA Guns do not cause splash damage when hitting sandbags.
Mines now detonate when vehicles go in reverse over them.
Infantry can now aim a full 180 degrees up and down in the 1st person view.
Camera shakes when firing weapons mounted on vehicles.
A pixel added to the center of the cross hair (server option).
Disabled ability to repair land-based vehicles in hangars.
Rear gunner for Stuka/SBD/Ai-chi-val now have cross hair.
Added friendly mine indicators to HUD.
Increased bayonette damage to cause instant kill.
Deviation time goes back to normal after running faster.
Less damage to planes from stationary machineguns.
Road to Rome bombers re-balanced.
Physics improvments
The collision bug where you could push another player into an object or building has been fixed .
Graphical Improvements
New and improved parachute landing animation in 1st person view.
Lightmaps on ships implemented. ATI Radeon cards might not render these correctly.
Increased visual effect for AA-gun airplane hits.
Improved hit particle effect when shooting at infantry.
Road to Rome British soldiers get the Sten Gun.
Faulty Defgun death effect fixed.
Fixed a bug with B17 flaps that caused them not to appear on clients.
Bazooka/Panzerschrek smoke trails changed.
Optimizations
Improved pre-caching when loading maps, reducing stalls when new objects are loaded in during game.
Sound Improvements and Optimizations
New and improved Sounds in 1st person view
Increased volume of impacts
Louder explosions for grenades
New Sound for the Axis Assualt rifle STG44
Menu
Scoreboard now shows current server’s name, IP address and Map name.
Scoreboard now lists player ID for all players.
Buddylist is now saved to profile and retained between maps.
Text messages and kill messages from buddies are color coded green.
Bug causing the display of text messages and playing of radio messages when map start in a MP game fixed.
Screenshots can now also be taken of the score board.
Paste (Ctrl-V) in ‘Add Server’ box added.
Voting system feedback improvements added.
You can see what vote is currently active (which map or player is being voted for).
You can see how many votes that have been cast and how many that are necessary for the votes to be successful.
When a vote has failed you get to know which one and why (how many voted for it and how many were necessary).
AI Improvements
AI bots more responsive to radio commands.
OTHER ISSUES

Content check currently only works with official Battlefield 1942 and RTR files/maps. If you try to run a server with a user-created map/mod installed and turn content check on, clients might not be able to join.

If you try to connect to a Road to Rome server that is running a Road to Rome map and you don?t have Road to Rome installed, you will see a “data differs from server” message.

Wow. I just installed this again on my new pc. Somewhere along the line on my old pc I turned off detailed sounds (or whatever the setting is called), whatever performance gain was there, is not worth it. The sounds are amazing now.

I don’t remember hearing your landing gear retract so cleanly or the great noise of metal hitting the ground after exploding a tank. You gear clinking as you run. If you switched this setting off because as shipped it didn’t add much but slowed the game, switch it back on.

Chet

I have a Philips sound card, and had numerous sound-related performance problems with prior patches. 1.4 has done an amazing job in fixing those, with nearly all the half-played or stuttered sounds now coming through full and clear.

I miss the chipmunk voices…

To this day it still amazes me just how much games can do with their visuals, whereas when it comes to sound, they seem stuck in 1990.

That’s due to shitty Sound Blaster drivers.