A change in direction during the development process, leaving behind something half built on uneven ground, and furthermore jammed into the finished bits. Did no one have a broom? This is a constant issue throughout Biomutant, a game about an environmental apocalypse no one bothered to clean up. Biomutant is to game design what its ecological apocalypse is to the Earth. Perhaps it’s supposed to be a meta message about environmentalism.
I think the choice to give everything absurdly cutesy gibberish names is the bit that will likely prevent me from ever even trying Biomutant. Not that it sounds that great in general, certainly not launch price great, but, yeesh.
Nah, the usual idiom is to use the ‘if’ clause as a qualifier that weakens whatever came before. The ‘if’ could be substituted with ‘although’:
“it looks nice, if a bit unpolished”
Similarly, ‘if not’ is used to weaken or contrast the preceding clause, but because of the negation, it generally leads into a superlative to make it clear that the previous clause shouldn’t be read too strongly:
Just a random aside; I really enjoy Tom’s reviews not because I necessarily agree with his take (I often don’t), but they’re written in a way I get where he’s coming from and it’s always based on his own enjoyment or lack thereof.