https://twitter.com/supererogatory/status/328893944303853569
Superannuation has the scoop again. This time it’s from a LinkedIn profile for a 2K animator.
As the primary animation resource for the Bioshock Infinite DLC, I learned the custom pipeline used by Irrational Games and provided all animation planning and management for the project.
Bioshock Infinite DLC1
• Cataloging of existing Bioshock animation assets and custom UDK implementation
• Creating cinematic and in-game motion capture asset tracking docs
• Providing animation and R&D for a new AI companion character
• Managing outsource animation from the 2K Australia Studio