Blazing Angels (X360)

I just completed the demo.

  • You get quite a bit of gameplay in the demo: 3-4 single player missions, about 45min worth of play time.
  • graphics are good but didn’t really blow me away. I guess I expected more detailed ground elements (villages, city buildings, ships, etc). For some reason the game didn’t look quite as good in motion as it did in screenshots.
  • target boxes are pretty tiny. So is your crosshair. I found my self squinting a lot trying to line up targets.
  • Water didn’t seem all that impressive
  • Explosions were a bit underwhelming
  • damage/fire/smoke effects are excellent. As you get shot up you start catching on fire which makes it a bit hard to see things.
  • goofy german radio chatter that can get quite annoying
  • very arcadey/simplified control system. You can’t roll independent of turning. You can do loops and even stall. Those of you that like the advance control settings of ace combat might be a bit disappointed.
  • The lock on camera view takes a bit getting use to but after you get use to it, it works pretty well. Still I wish there were more hud elements even though it’s 3rd person. Maybe a few carrots around the edge of the screen would have helped tracking enemy planes to supplement the lock on camera.
  • missions are pretty long with multiple objectives and an in mission check point save system. Any damage sustained is persisted between checkpoint restarts.
  • framerate gets a bit choppy once in a while
  • Annoying invisible walls. You’ll be lining up a shot then all of a sudden it goes letterbox and turns your plane around for you.
  • gameplay is still pretty fun and exciting for the most part.

Hmmm I was pretty excited about this title and was planing to pick it up. Now I’m not so sure unless there is a really good sale. Maybe multiplayer will be better. I have to say I was expecting more and came up a bit disappointed.

I was pretty impressed, was one of the better demos I’ve downloaded. Just with 3 other high quality 360 titles competing for my time now, think will wiat for this one to get to the bins and it will be a definite pickup for me during the next lull.

I stopped the demo when Joe showed up again in mission two. That’s some horrible voice acting. The “comic relief” chatter from the Germans is surreal too. It’s like you’re shooting down Hanz & Franz, which is really jarring for a game about a real war. Maybe I missed a memo and we’re now doing WW2 satire games?

What ARogan said, and add that the lock-on camera is a bitch to try to use, and the devs seem to think it must be used. I was never in danger of being shot down, but the ground racked up many kills before I gave up.

Hope there’s an option to reduce/eliminate enemy chatter.

It’s like you’re shooting down Hanz & Franz, which is really jarring for a game about a real war. Maybe I missed a memo and we’re now doing WW2 satire games?

The Outfit does a lot of this goofiness, but I don’t mind. It earns enough goodwill to be stupid. :)

-Tom