Blizzard Acquires Swingin' Ape



IRVINE, Calif. – May 16, 2005 – Blizzard Entertainment® today announced that it has completed the acquisition of acclaimed console developer Swingin’ Ape Studios. Widely regarded as an innovative and accomplished development studio, the Swingin’ Ape team boasts some of the industry’s most-talented developers, with more than 50 games’ worth of collective design and development experience across all major platforms.

Under the agreement, Blizzard will retain Swingin’ Ape’s team of more than 40 developers, as well as acquire the studio’s proprietary development technologies. The financial terms of the transaction were not disclosed.

“The acquisition of Swingin’ Ape Studios takes us one step closer to realizing our goal of becoming a top-tier console developer,” stated Mike Morhaime, president and co-founder of Blizzard Entertainment “With Swingin’ Ape’s talented designers, programmers, and artists, we’re confident we’ll be able to create console games that meet the quality standards we’ve established for every Blizzard title.”

As part of Blizzard Entertainment, Swingin’ Ape Studios will establish the foundation for Blizzard’s new console team and will continue development on StarCraft: Ghost™ in that role. Plans for future console games will be announced at a later date.

Steve Ranck, president and co-founder of Swingin’ Ape Studios, expressed the team’s excitement at joining the Blizzard family. “We’ve long admired the quality and attention to detail that Blizzard puts into each of its PC titles,” said Ranck. “Our approach to game design is very similar, so we expect this to be a seamless transition for us.”

Ranck will assume the title of vice president of console development for Blizzard’s new console team and will report directly to Mike Morhaime. The team will remain in its Southern California office, located within a few miles of Blizzard’s Irvine, CA headquarters.

Ok, so this place is widely regarded as a fabulous studio. What have they made?

I believe they made Metal Arms: Glitch in the System.

Certainly bodes well for Swiing Ape’s work on Ghost. Can’t imagine they would have bought them if they didn’t like what they were seeing.

Or maybe it was cheaper to buy them and beat them with sticks until they make Ghost properly, than to switch outsourced devs again, or bring it in-house to Blizz.

This late in the game, will they still be making Ghost for Xbox? I’d think they’d switch over to being a 360 title since that’ll be vogue about the time this game makes it out.

That was the reaction I had too. Last time they did this they bought Condor, the guys behind Diablo. That turned out well.

Note that they didn’t buy Nihlistic, the first team to have a go at Ghost, or the guys behind Pax Imperia, a game Blizzard was slated to publish.

Hey Blizzard did you ever consider that one of your biggest markets, Korea, buys VERY FEW console games? Oh well :roll: