Every skill that gives you a free reroll forbids a team reroll on free reroll failure. Every important action (but block) has a free reroll skill (dodge, sure hands…)
If you fail, the free reroll saves it, and in the same turn you fail again, then you can trigger the team reroll.
Easy to parse rule: no matter the source, a specific roll can only be reroll once. Makes sense because on two rerolls (three rolls) some risky plays become not risky at all (like dodging into a cage with an AG4 player).
Sent everybody a couple of mails. Some of you are trying to pass experienced teams as new. Keeping to the lore of the game, but it’s not going to fly :P
Well, that was a game of epic mistakes and epic luck. By the way, in case anyone doesn’t know, while playing my game, I did put a pox on everyone who vote for 2 minutes instead of 3. So, if anyone stubs their toe, you know why, and you know you deserved it
Oops. Turns out I was in the wrong Discord. The above link goes to “Gaming Group Gamma”, but apparently everyone was at “Jeff&Co Blood Bowl League”.
So we finished our match. Goblins vs Underworld, so goblins vs half goblins?
Lots of lucky followed by unlucky swings. Underworld got the snap play event on offense, perfect defense on defense, but then lost 2 guys in a row to a successful chainsaw attack. Goblins first kickoff landed exactly one space short of their end zone, then the next one right in front of the enemy thrower. The most forehand slapping though was the double reroll “going for it” failure. That goblin has since been renamed “Butter Toes”.
Ended up in a 2-2 tie as each side never failed an offensive drive.