Kolbex
1603
You can’t go right to them, of course. You have to beat Amelia first before you’re permitted to access the DLC area. After that, though, it’s just a matter of knowing where they are and dodging the enemies between the beginning and them.
Kolbex
1604
Experienced my first ever actual bug, I think. I was tooling around in the first area after beating Fr. G, talking to a couple NPCs and waiting to see if anyone would answer my Resonant Bell, and someone did indeed beckon me for help. Of course, because of the somewhat asinine BB multiplayer setup, when I got their world I had no idea where they were. I went to the bridge before Fr. G figuring they would be asking for help with him, but the enemies on that bridge were all still alive. So I made my way past some dead enemies to the Great Bridge, where I saw an encouraging fog gate, but nobody was there. Meanwhile I’m getting echoes every so often. So, running around, nothing doing, ok I’ll go back to the bridge before Fr. G, maybe they’ve shown up there now.
Stepped into the elevator that goes down there and I glitched through the floor of it and fell to the bottom of the shaft. A second more and I’ve glitched through the floor there and I’m falling through the level geometry (and catching a glimpse of the hapless person who summoned me on the way). Past the level geometry is the void.
Bill & Ted’s Bogus Journey-esque, I fall for a while, like thirty seconds probably, before I realize that’s actually a hole down there I’m about to fall through it.
And I end up in a featureless grey expanse.
I fall here again for some time, wondering if I’m going to have to fire the silencing blank or even just exit the game, but ah:
If you look closely you can see the outline of the Bricks at the Bottom of the World I must have splattered against. Sorry, whoever you were, I really wanted to help you. I don’t know why it can’t just summon me to where you are, how dumb.
Scuzz
1605
That must have been quite a shock.
Have you heard of the glitch in DS1 that enables you to get past the closed door of Sen’s Fortress? I saw on a forum yesterday some guy who had used it and then discovered that because the door was never opened he couldn’t return to the opening areas of the game. Glitches give, and they take away.
I explored a lot more last night. It’s amazing to me how many dead ends there are in the first area in Bloodborne. I explored and explored and explored (I even found the toy this time that you guys keep talking about). And it all either leads back to the area I’ve already been to, or to dead end. Like the Cleric Beast boss was at a dead end for instance.
I think the only place I haven’t gone yet is a place in the sewers with lots of dead bodies around. That place looks like such an obvious trap, I didn’t want to go that way. But I guess I have no other choices left? I’m very confused, I don’t remember there being so many dead ends and circular paths back to the opening area in my first playthrough.
This skip is one of the cornerstones of Dark Souls speedrunning!
Kolbex
1608
I have not! These games seem full of little edge cases that speedrunners or just general explorers can take advantage of.
The what.
This is believed to be due to cut content. There is a door on the other side of that wall that can be interacted with but not opened. There is one guy’s YouTube channel (I can’t remember his name offhand but he always comes up in searches about Bloodborne) who has dug way into the code and found just a ton of stuff still extant that points to cut or rejiggered content, and he did a video on this.
There’s a tiny music box you get from knocking on one of the doors in Yarnham. People talked about it in this thread a lot, so it was neat to finally find it.
Kolbex
1610
Oh, oh, yes, that thing. Handy if you go against him solo, although it wasn’t that useful for me the first time around, but a partner makes it pretty unnecessary. Me and some other guy bitchslapped him to kingdom come yesterday, and I wanted to pay it back for someone else (one of my playthrough goals last time, which I barely got started on, which makes it this time, was to do every boss twice, once helping and one being helped, just for fun since I did everything solo the first time), which is when I encountered that elevator glitch.
I don’t know if I’m really going to do every boss. I already know I’m going for the quickest ending this time, and there are some optional areas I’ll likely skip if it’s just me (but I’m happy to help you out with wherever).
So, is the pile of dead bodies in the sewer the only way for me to go, or am I missing some other direction, do you remember?
Kolbex
1612
I think you have to go through there, yeah.
Are you…sure they’re dead?
Kolbex
1613
You mentioned, @Rock8man, that it wasn’t so much bosses as areas that you had trouble with before. Are there any places in particular you have in mind for co-op?
I didn’t. Isn’t that cheating? How do you coop again? I’ve never done it in any of the Soulsborne games except with random strangers in DS2 and DS3. In those I had to take something to make me alive, I think, and then I saw other player’s summons signs on the ground. Is there something similar in this game that you take to become alive, and then you can see player summons?
Kolbex
1615
I would have sworn you did. I won’t go through the thread to make either of us liars, however! xD
Co-op in this game is not handled the same way as DS, it’s dumber here. You ring the Beckoning Bell the messengers should have given you in the Hunter’s Dream after getting your first Insight. Then you wait for someone else to ring the Small Resonant Bell (there is no Large or even normal-sized Resonant Bell) that you have to purchase from the insight shop for one insight. The matchmaking algorithm does its thing and connects you, although unlike summoning signs when you are drawn into someone else’s game you are placed wherever you were in your game, so you then have to guess where the summoner is (unless you just sat still near a boss, which is of course the usual place for summoning to occur). Summoning someone costs one insight. I think this is deducted from your total when you ring the bell but is refunded if you fire the silencing blank without having gotten anyone.
Oh, I do remember saying I have more trouble with normal enemies than with bosses. I was thinking of where I’m currently trying to get through in the Nightmare areas before my restart, I think. Though in the Old Hunter’s expansion area, Lady Maria has my number.
But in the starting area where I’m at right now? I haven’t had any trouble yet from anything.
That coop sounds really complicated!
Ok, so you assign the beckoning bell to the things you can select with the Square button then? And use it using the square button? That’s if you want help.
And if you want to go help someone else, you assign the Small Resonant Bell to the square button and press the Square button? Or do you do both of these things from the inventory screen?
And you also have the silencing blank ready in your inventory in case you want your insight back if no one came to help you? And using it using the square button?
Kolbex
1617
I suppose you could assign them to the quick buttons but I only ever use any of them from the Inventory screen, since I don’t typically want to reach for or end the search for co-op in the heat of battle.
The nightmare areas are awful, particularly the Nightmare Frontier. h8 u, From.
I’ll try to play this on the PS Vita tonight, instead of my PC. We’ll see how it goes. I doubt the Vita thumbsticks will feel good for this type of game, but I’m curious.
Kolbex
1619
You can play it on the Vita? O_o
Yes. Same way I currently play it on the PC: PS4 Remote play. I’ve actually not played Bloodborne on the PS4 itself, except on very rare occasions. The TV is usually occupied.
It turns out that pile of undead corpses was the only way forward.
Father Gascoigne down on the first try.
I actually went back to give the little girl her mom’s brooch. It’s a shame there was no follow up dialog or any reward there.
Kolbex
1622
There should have been some dialogue, re: her mother. What did you get?