Bloodborne Remastered for PS5


that’s the wrong attitude. If you liked Demon’s Souls (PS5), there is nothing wrong with the looks of Bloodborne, it is all dark and moody anyways… don’t wait another 2 years for it.

This was my mistake. I could have beaten the game easily and struck it off my uncompleted list, but I dived into the DLC and got bogged down in really difficult boss fights.

Yes, I did the same. Ultimately I gave up on the boss fights and started the game over with a new character. Then I over-leveled myself in the main game first, and got near the end, and THEN went to the DLC, and the same boss fights were a piece of cake. Ah yes. Being over-leveled is the best revenge.

These are the guys that handled the PS5 remake for Demons Souls, which was incredible. If they put the same attention and detail into a Bloodborne remake then I would put it in the projected must play pile.

He said sequel, though, which would be pretty easy to mess up. Bloodborne is, I think, From’s most esoteric game, which is certainly saying something. Bluepoint does great work, but their last non-port, non-remaster was 2006’s Blast Factor, which did not get amazing reviews. Still, I remain cautiously optimistic, although of course at this point it’s only a rumor.

Reading is hard.

I could see how this would make a big difference, particularly since you have to return to the Hunter’s Dream every time you want to level up. I’m definitely noticing the lack of load times in Demon’s Souls.

That was a nice bonus, but the biggest improvement was just getting back into the fight after you died faster. On my original PS4 you had to wait far longer than I wanted to, especially given my penchant for dying. A lot.

Load times give you a chance to reflect on your failures.

The chalice dungeons always felt like a bizarre, shoehorned-in thing to me, and I feel like they negatively impacted the lore and maybe also took away dev time that could have been more profitability spent on the main game. Trophy stats (which are spotty) suggest relatively few players engage with the dungeons at all, and a tiny fraction persist all the way to the end (I certainly did not). If nothing else they really ought to fix the Isz bug, although I hope they also make co-op less stupid. My brother got the game but he kind of sucks at it, to the point where he never even got a single point of insight so I could never join up with and help him.

Over and over again.

I don’t remember load times ever bothering me in a Soulsborne game. It just feels like the rhythm of the game. It’s not like getting back into the action right away is some compulsive need of mine right after getting killed.

Co-op is one of the aspects I meant that was a missed opportunity. I’ve always been a big supporter of the limited, mostly anonymous multiplayer that they use in the main game - I actually dislike they even added the password feature - but procedural side content is a great place to compromise with a more traditional experience where you can just invite friends from a menu, shared progress, etc. Aside from some minor story details the dungeons are just for practice and grinding anyway; there’s no reason to be such a pain in the ass about it.

That’s the main reason I didn’t play it. I love and have plenty of time in From games, but Bloodbourne is the only one I’ve finished, and not being able to handle their difficulty is a big part of that.

DLC was pretty rough.

I have recently learned why the password summoning is a good thing. I am doing a run thru while trying to keep my soul level down. I was at 35. Turns out the combination of SL35 and a +10 weapon pretty much makes it impossible to summon or be summoned. Once you get a weapon over +6 you are invisible at that level.

better loadtimes and 60 FPS will be probably the most impactful improvements. Higher resolution textures I guess, not sure what else they want to touch on the graphical department.

Maybe they port this new version, in three years from release!

They could be doing the same thing they are doing for Uncharted 4, which is a rerelease on PS5 and PC at the same time, IIRC.