I played a game of Architects of the West Empire on Friday, and another Saturday morning. Really enjoyed it. And it’s a game I’m going to be returning to because I like that it has a deceptive simplicity about it, while I think I see some fairly deep strategic elements too.
But Saturday afternoon I was thinking that while I get why that game does Victory Points as a win condition, for my own tastes I still kind of like the narrative objective in games, whether it’s saving the world in a Fantasy Flight C’thulhu thing or actually surviving one of those rare times in a game of Robinson Crusoe.
And so I dug out my copy of the Mummy’s Mask big box of Pathfinder to get my narrative tabletop gaming fix. I’d stopped playing that particular Adventure Path/box back in October, and I wondered why. I remembered pretty well where things were left off, and realized I was just two scenarios short of completing the 4th of 6 expansion decks in the series. I’d been playing using the 2nd Edition, core box rules conversions. Which seem daunting at first, but most are pretty common sense conversion rules that you’d do anyway if left to your own devices.
And so I wondered: why’d I quit? And then I remembered: back in the fall, I had a devil of a time tracking down the 5th and 6th decks that complete that Adventure Path. And so I put it aside until I could find them, and never got back to it, even though I meant to, because I was having a blast.
So I decided to go looking for those decks to see if I could find them online.
And then I did something colossally, astonishingly stupid. Probably. :) More in a bit.