Hi Glenn,
First, I would say that Star Chamber was inspired by many European board games that I was into in the late 90s, early 00s.
Then, I would say that I tend to like multiple paths to victory and the concept of politics being a significant chunk of a game especially if the main thrust of the game is a military conflict. This maybe goes back to my adoration of the Avalon Hill Game Dragon Pass, which was a wargame but players would politically “bid” to bring NPC factions to their side.
So, I wouldn’t say that Star Chamber influenced my board game designs as much as it was just my first (published) design in which I tried to implement things that appeal to me and that I think are fun, such as a separate-but-overlapping paths to victory, hidden information, proper doses of variance, player interaction, etc.