I failed that throw a few months ago, only to find that it was pretty much out of print. I used that as an excuse to say, “Screw it”, and bought a Kickstarter bundle off of BGG (Core Box, Season 2, The Unspeakable Box, frost dice, Scarlett promo). So take what I say with a grain of salt because, subconciously, I could easily be trying to justify dropping all that dough. And this is my first mini-riffic game, so there could also be stars in my eyes.
That said, I really enjoy it. I’ve played it with my kids, as well as solo, and I dig it either way. I haven’t played a ton of dungeon crawler board games, so I’m not sure that it’s doing anything novel for veterans of the genre. But it’s a (relatively) fast, fun, ass-kicking time.
Of course, it’s your ass that’s usually being kicked. In the negative reviews I’ve read/watched, this was always the sticking point. Some would say that it’s too hard, with the challenging structure (especially the Elder One’s stages) complicated by the random elements. And it’s true that I haven’t won a game yet after multiple attempts. But, every time, I immediately want to set the scenario back up and try it again with different investigators, a different insanity, maybe a different Elder One.
Part of that is because the basic game play is pretty streamlined. It makes the rules easy to understand and the games go quickly, both of which have made it much more appealing to my kids than Mansions of Madness. They were pretty hyped on MoM the first couple of times we played, but the pacing and length of the game combined with frequent losses soured them on it pretty fast. They were hesitant to try DMD for the same reason, but when they saw the variety of characters they could play, were able to grok the actions without much effort, and realized that the game moves at a good clip, they became much more enthusiastic.
And the production values certainly help. If you’re not a mini aficionado (and they are gorgeous, well, as gorgeous as eldritch monstrosities can be), the rest of the art design is very attractive and atmospheric, one of the best representations of the pop-Lovecraftian style that is prevalent in such board games. Purists might not like it, but they were never going to like DMD’s tongue-in-cheek approach anyway, in which you can beat Cthulhu to death with your fists.
Not to mention the fact that insanity is more often than not beneficial rather than punitive. Figuring out the smaller puzzle of how to make both your specific and general insanity work for you in order to solve the larger puzzle of defeating the Elder One is delightful, with the different combinations of the insanity cards and the investigator abilities keeping it fresh each time.
Not that there aren’t annoyances. Set up and tear down can be a bit long, and while the game’s main actions keep things pretty simple, it can require some bookkeeping to make sure all investigator powers, scenario conditions, and enemy effects are being brought to bear for each roll. I have to keep all this straight for my kids when we play, and it can be a little head spinning at times.
But, in the end, I keep coming back because I find that there are plenty of interesting choices to make as things go to hell in a handbasket. There are those who might not enjoy how swingy DMD can be due to the roll of the dice, but I find it immensely entertaining to have adjust my tactics to face these challenges, and, for me, it makes for some truly memorable moments.
If you can find the Core Box in stock for MSRP or less, I’d give it a try. A hundred bucks is a lot of cash to give a game a shot, but I would bet you could get most of it back if you find the game is not for you. If you like it, you could then get the much easier to find Season 2. Or maybe just pick up the two Elder Ones that are sold separately to increase replayability if the six scenarios and the ten investigators are plenty for you.
You absolutely don’t have to shell out some of the insane amounts of cash for The Unspeakable Box to enjoy DMD. I’m glad I did (the bundle I got made it more “affordable”), but you’ll have plenty to choose from without the 18 additional investigators, the two Elder Ones (one of which is not available separately), and the three scenarios. Although it’s a shame the investigator overlays weren’t available outside of the UB, because they really make the investigator cards more manageable. But I’m sure some Etsy genius has already figured that out (yep).