Bear in mind I complain alot!
I think it’s a combination of that loop and the game being very long that got to me.
There are other, imho more minor, issues, like the menhirs being physically fiddly, but those are forgiveable.
Now, on the plus side, I had 3 different playthroughs and the opening story beats varied in each one.
That’s pretty impressive.
I made the mistake of leaning into the choose your own adventure aspect of it, largely ignoring the game mechanics until I was stuck in a resource death loop, at which point the game just gets incredibly frustrating (hence why people might opt for story mode, it’s not just that it is easier, it just flat out removes or largely mitigates some of the more annoying mechanics.)
Basically:
Pay attention to your character, specifically their combat and diplomacy decks.
Take a note of which icons are predominant in those decks (e.g. courage)
Milk each location for experience.
Use that experience to level up your character so that they can link/chain together and actually use the cards in the deck, and also you can remove cards at level up, so build a deck that syncs with your character.
Each menhir has a core of locations, which roughly correspond to a food location, a diplomacy location, a magic location etc. Maximise your resources at each, so you’re slightly ahead of the game whenever you activate a menhir.
Milk these resources as much as possible before activating a menhir, because activating one usually means extinguishing another.
Choose which direction you want to travel from your start village, and mostly stick with it, harvesting resources as you go. In one of our playthroughs we went west, then doubled back east, then west again and then north. Don’t do that!
In out last playthrough we chose to go east and get to Camelot, and did all the above I have written, and it went quite well, but playing the game in 2 HR stints every Sunday and the game still being on the table after about 3 weekends…that’s why it got put away.
For the time out in, I could have gotten much more enjoyment out of Spirit Island, Champions of Hara, Valda (underrated and almost unheard of game) or even Mage Knight.