No worries, I got it under control. The fog gate prevents the other beast to enter the fight. And the mini boss scourge beast has double health.
I failed yesterday in Chapter 1 of The Long Hunt, but today, I knew the game system a little bit better. It is no accident, that there is a wall on the other side of the boss room.
You really need to manage the tile exploration, and when to fight and when to just run.
The great thing about Bloodborne is, that it is not fiddly. There aren’t a lot of moving parts that you have to manage, but enough to spice things up.
Also, the tiles are not too big, so table space footprint is small. Also half of the tiles have special abilities, so they are actually different from each other (not like the tiles in Dark Souls, which all feel the same).
Since the rule is, if you fail any chapter in a campaign, you restart the campaign, it feels more like a rouglike with permadeath.
But repeating the chapter didn’t feel boring, because enemy get placed random. There are 3 type of symbols on the tiles, and these symbols are assigned randomly to enemy types. So a second run will provide enough variance.
Also, suck it Scourge beast with your double movement and fast attacks.
They actually included missions as quest lines, you follow a mission line by fullfilling tasks for the mission and the connected missions tell little stories (so far).