Patch is the medic. Your “tank” is Picket and his trick is that he can roll defence before starting the fight, so he has his shields already up.
And it doesn’t take much for him to convert those shields into a shield bash, which can hurt the enemies quite nicely.
But reading the rest of your post, you figured that out :)
Each character guide gives you a base progression plan that you can use, until you feel comfortable enough exploring other options.
imho, it seems steeper than it is. With almost any character, if you go high on defence, you can fend off the enemy.
Go high on attack and you can do some real damage, but imo defence > attack.
And each character has one or 2 key skills that are worth developing, and you can pretty much ignore the rest.
BTW, campaigns are enabled by getting the expansion that lets you play as Duster.
Just wait until you get campaigns going, with multiple Bosses. Your gearlocks get laughably OP, to the point the game isn’t that much fun any more.
And the games take a while. We tend to leave things set up over multiple days, or weekends in the current case!
The game doesn’t scale at all well imho with higher number of characters and days, because the battle mat size stays the same.
By day 4, you will be getting 4 baddies, which is the maximum that can fit on the mat at any one time.
And if you are playing with 3 or 4 characters, after day 4 they get steadily more and more powerful, so much so that you reach a point, in our games usually day 8 I think, where any number or type of baddies is irrelevant because you only need to worry about 4 at any one time, and after the initial 4 are down, the replacements always start with lower initiative.
Running the campaign (multiple Bosses) the penultimate fight (game board is still set up for our last fight, which is the 3rd boss) had us face off 3 20 point baddies then a bunch of 5 points and 1 points.
Duster got knocked out, because she always gets knocked out the way i play her, but not before summoning her wolfie.
And Stanza has a song that brings back KO’d gearlocks with 1 hp, when it gets to the 2nd round of the song.
So I would just time the 2nd round of the song to be the 2nd or 3rd round of the fight, and use Duster aggressively to ninja stuff, get some damage (she needs to be damaged to summon the wolf) on round 2 and then get aggro’d, and get knocked out round 2 or 3.
Meanwhile Stanza is singing her heart out and de/buffing everything, and Picket is shield bashing everything, and the 4th Gearlock is Boomer, who is imho maybe OP and maybe the most powerful Gearlock. She can range attack ad nauseum, so just put Picket to defend her, max her dexterity and attack, and she can range attack with multiple dice constantly.
The rules are terribly written. We had to consult the videos, multiple times.
Despite that, I kickstarted Hoplomachus Victorum which looks to be the same core idea, i.e. dice and casino counters, but with multiplayer and better arenas for fighting.