I’ve played two games of Final Girl now, and after getting myself and everyone else slaughtered in the first game, I managed to get myself and everyone else slaughtered in the second game, too. But I felt like I was doing a lot better the second time around. :)
Familiarity with Hostage Negotiator does help, and I realized as my first game was crashing to defeat in Final Girl that I’d forgotten/neglected some of the tactics I’d learned from playing HN.
I also do think there’s a decent amount more dice-roll bad-luck mitigation this time around, but if you string some bad rolls together, yikes! This does not bother me – I’m fine with that level of chaos. But I get why it’ll bother other players. The great thing about this game – and Hostage Negotiator – is that if you get screwed by your own terrible die rolls, well, that’s a thing. But gameplay and set up are fast enough that it doesn’t feel like that big a deal. (And I should note that my first two losses were not the result of poor die rolling. The fault lay strictly between the chair and the table, if you get my drift.)
Like Hostage Negotiator, the all-in pledge feels like an almost absurd amount of gaming goodness, if you like the core gameplay loop and theme (and I really like both.) The components are excellent, though I do wish that this “first season” had some sort of better full storage solution. With that said, a Season Two kickstarter with 4 or 5 new “movies” will launch on January 11, and Van Ryder Games promises that it will include an all-in storage solution as well for everything (maybe not the playmats, I guess.)