So my friend and I tried In Too Deep today, 2 player, on Tabletop Sim and found it both thematically and mechanically lacking. Not terrible, but not a game either of us will be buying or playing.
Mechanically, it relies on far too much hidden information and memorization for my tastes and lacks ways for the player to tweak the probabilities. For example, drawing the right mission cards is huge but there are no options for cycling or enhanced draw, or searching/scouting that I could see. If you don’t like your card you can discard it at the end of the turn and draw a new one, but that’s it, and that essentially “costs a turn” b/c cranking out missions is key.
Thematically, I just didn’t feel any connection between the game mechanics and the theme - they had a cybernetic “hooking” mechanic that just didn’t yield any connection with the characters or plot, and the evidence gathering/filing stuff just felt abstract. Also, the stuff about going “in too deep” and balancing corruption felt vastly overhyped.
Eh, that sounds a bit harsher than intended. It wasn’t terrible but it was disappointing. I had high hopes going in.