It’s an interesting thread, in that for all the designers’ desire to let the player choose how they want to resolve issues and play the game however they like, from the tone of the reponses they themselves seem to have a preferred methodology with which to resolve ties, which presumably is how the game was balanced. So why not just write the rules to reflect?
Scenario 1: You are a space away from the exit with move cards in hand. The killer phase brings a Terror card with Hans targeting a victim and moving to kill. You very much want to save one more victim and unlock your ultimate ability, so Hans moving into the Exit space is by far the worst possibility for you. Not only are we easily able to make the decision of what is most evil, but it is also very thematic. And yeah, sucks to be you, but this is Final Girl, not Wimpy Killer. If you want him to move to the left victim and are only interested in a mechanical experience where you can win as much as possible and don’t care about a good story whatsoever, then use the new “Rule of Befuddled Buffoonery” and enjoy your D-List Horror Movie experience.
Scenario 2: Same exact setup. You set up to search the Docks on your next turn, problem is, you have no move cards. It is mid-game and Hans is doing a fair bit of damage each turn. You know that if he moves to your space and kills the victim this turn, you could possibly be facing two (or more) attacks the next turn since you’ll only pick up the move cards after your action phase. In this situation, it is far worse for you, and again more thematic and a better story, for Hans to move into the docks and kill the victim there and really put the pressure on you.
But hey, you could again go with the Rule of Befuddled Buffoonery or roll a die to determine randomly which way he goes (neither of the other two which make that much sense in this scenario). And all jokes aside, if that is more fun for you and you don’t want to have to think about these things, then make the quick choice or random roll and go with it. The game is stout, it will hold up to head scratcher moves like that, even if the experience will suffer a bit in my opinion, it still works.
I’ve no skin in the game, since I don’t own FG, but from the praise here I am most likely going to back season 2. The rules as written aren’t particularly going to bother me, but I can see how it would bother Tom and others.