Just returned from a seven-day summer holiday with another family (4x adults, 4x kids aged 11-13) in which we played the following:
Citadels
A couple of 8-player games, and the kids played it with four. I think I last played this in the early 2000s and the experience was similar - takes too long for what it is, even when everyone was more familiar with the roles in the second 8-player game.
Resistance: Avalon
A handful of 7 and 8 player games in a single session. None of us had ever played a Werewolf-style game previously so we stumbled through initially before everyone started cottoning on to some very basic strategies. We likely would have returned for more but we had a lot of other games in the queue.
Viticulture with the Tuscany and Rhine Valley expansions
Two 4-player games (all adults). Basic Viticulture is ‘fine’, but Tuscany takes it to ‘great’, and Rhine Valley elevates it to one of my favourite worker placement games. The special workers from Tuscany can really shake up the usual strategies (the professor + farmer combo was particularly odd!), while Rhine Valley pushes the focus of the yellow/blue cards back on to wine-making.
Brass: Birmingham
Two 3-player games (adults). Another new one and I think we all regret bringing it out so late in the holiday as we were all keen to play it more. The ever-changing state of the board and markets makes for tasty tactical decision-making within your wider strategy.
Dune Imperium
One 4-player game (adults). I’d played this a couple of times with my daughter before the trip away and, once I’d realised it’s mostly worker placement with a splash of deck building, was really enjoying it. I’m not sure the others were as enamored with it, as a relatively close game blew out in the space of two rounds when one player hit the Heighliner space twice to take consecutive conflicts with double victory points on offer.
I’ve got the Rise of Ix expansion on order and, from what I’ve seen, it looks like it provides some interesting alternatives to the under-used CHOAM spaces.
Scythe
One 4-player game (2x adults, 2x kids). Another new one that I was aware of by reputation only, but really had no idea how it actually played. Turned out to be far more ‘euro-y’ than the theme and miniatures would suggest. We misunderstood how river crossings worked which unduly influenced the outcome of the game, but everyone enjoyed it even if it took 4 hours with learning included.
Decrypto
Two 8-player games. Felt like a better version of Codenames - it’ll definitely be replacing that game’s spot whenever we want a relatively quick-playing party game with four or more people.
Architects of the West Kingdom with the Age of Artisans expansion
Three 2-player games. This was a last minute purchase the day before the holiday as a local game store had it significantly discounted. The twist on worker placement was an interesting one but in all three games I was unable to figure out a sound strategy for picking apprentices and came in last. All the games clocked in at just over an hour and I can see that even at six players it wouldn’t be much over 90 mins. Not a lot of downtime either as each turn comes around quickly.
Parks
One 5-player game (adult and four kids). I was making dinner while this game was going on so I can only say that the art and presentation was amazing. Kids all seemed to enjoy it.