I went to another Flesh and Blood Armory Kit tonight (holy fuck, Legend Story Studios are Kiwis, why are they spelling Armoury wrong!!), had a good night. I went last week, but was late, so just watched and learned. The website said it would be the smaller deck blitz format, but it was wrong and it was the normal 60 card constructed format, so the deck I brought was no good. Thankfully the nice fellas I played in my rounds carved their decks down to blitz size and we played anyway.
Got beaten by Bravo, Star of the Show in a not too bad and close-ish match. Actually, technically I won it by concession, but it was a bit cheeky. I was 1 life to 6 left when the clock ran out on our match. I obviously should have lost, but that would have ended the night for everyone based on my opponent picking up a win and closing out the night, so he instead graciously conceeded defeat so we all got to play another round.
Then I was arrow combo’d to death by an Frostbiting Lexi, who was again very kind enough to talk me through his turns to familiarise me with his cards, while doing so.
Small turn out, but a nice bunch of people and super generous to a new player, veritably showering me with excess cards to help fill out my pool.
Picked up a booster for the entry fee, three promo cards and one of the guys that won a playmat in turn gifted it to me, so not a bad night!
Interesting game, there is a lot more going on mechanically than first appears when reading the rules. I can see why it’s been growing in popularity, particularly with such a seemingly welcoming community. I like the idea that two heroes are wailing away at each other, but start at full power and their equimpent cards are slowly whittled away as the fight progresses. Knowing when and how to take hits and when to try to take and hold tempo creates a very risk/reward type decision space.