As the resident co-op grump – my contention is that most co-op games can just as readily be played single-player, and I prefer games that actually require the presence of my friends – I had a nice surprise last night when I finally pressed into service three other folks to play The Grizzled, a co-op game from 2015 that I’m sure some of you have played.
The first issue is that it’s pretty difficult to wrap your head around the rules by reading them. I even tried a test game playing all the hands, but that didn’t help much. Which means it’s pretty difficult to teach. I think I can do better next time, but last night was a bit of a nightmare, and I thought I’d prepared better. It doesn’t help that the version I have – it’s a deluxe version with painted minis whose only gameplay function is to get in the way – contains what might be the most useless player aids I have ever seen. It’s as if the designers calculated how best to confuse everyone, and then they printed that on both sides of a bar coaster. Voila! Player aid!
But once we got a rhythm going and figured out the basic gameplay, what I like about The Grizzled is that it’s all about following the gameplay actions and trying to figure out who at the table most needs your help. Not by talking about it! This is not a talky co-op game like, say, Pandemic, Spirit Island, or Arkham Horror where everyone is chatting about what they’re going to do, and what needs to be done, and what another player could do instead, yadda yadda yadda. Instead, the rules are very clear that you can only communicate gameplay information via gameplay actions. So unlike other chatty games, this one is short rounds of people concentrating, watching closely, presumably paying attention to each other as they play. It’s not a game where you can just check out until it’s your turn.
Now this might sound exhausting, but it’s really not. Individual turns and even entire rounds are very brief. One thing The Grizzled absolutely nails is pacing. It’s snappy and short. It’s not a filler game, but it’s also not a main event game (although the deluxe version does have a campaign mode, which would turn The Grizzled into more of a main event game).
But my main discovery is that this is a game about literally supporting each other (the gameplay concept is called “support”), especially the most vulnerable among you. I think what’s special about The Grizzled is that it’s a whole other kind of psychology than other boardgames, which is obviously a big part of what draws people into coop gaming. But unlike other coop games, The Grizzled actually requires the presence of your friends (it uses hidden information) and demands that you all pay attention to each other as you play a game about helping one another. The entire point of The Grizzled is that none of you can get through this alone. And while I realize that might also be the point of various dungeon crawlers, deck-builders, worker placement boondoggles, and living card games, I have been able to get through every one of those alone with no problem. :)
But it does feel like an experience engineered to put you and up to three other players in a foxhole together. Except instead of shelling and machine guns being your adversaries, you’re all fighting against a chewy hand discarding puzzle with a poignant twist.
Part of what makes The Grizzled poignant is its WWI setting of hearty Frenchmen in the trenches. This isn’t about fighting battles. It’s about hanging fire trying to hold out until the war ends. It’s about trying to keep your friends alive. And if that weren’t enough, the lovely comic book artwork was drawn by an artist named Bernard Verlhac, who was killed in the Charlie Hedbo shootings in Paris in 2015. The Grizzled is steeped in a sort of national sadness, reaching across a century.
Here’s the base game, which is a small box:
Gah, that’s an outrageous price on Amazon, but I’m sure you could get it for $10 elsewhere. The base game is literally just a deck of cards. The expansion has a few more bits:
But here’s the version I have, which includes all the stuff from the expansion, layered into a campaign structure:
It also includes lovely painted minis that you can put on the table when you play if you’re into minis. They don’t do anything. You can’t even use them in place of your character cards, because whoever made the minis couldn’t be arsed to think off a way to present the single piece of information on a character card. That said, they are lovely minis and if you ever need a mini for a jolly Frenchman from 1914, well, now you’ll have six to choose from.
-Tom