Yup, @BloodyBattleBrain @Wendelius and other Londoners, ping me if you’d like to join a regular gaming group that meets at my place in Canada Water on weekends.
On our lastest game day New Angeles firmed up it’s position as a new favourite. I bought it within seconds of seeing it described as “Battlestar Galactica 2.0” on BoardGameGeek forums. It deserves the comparison.
The only worthy game I can think of which provokes a similar level of player interaction, discussion, suspicion, accusation, denial and passion is The Resistance. The combination of the Deal mechanic to determine what actions are taken, the asymmetric win conditions, possible hidden traitor (Federalist) and the need for both cooperation and competition are a fantastic recipe. It just works!
For the third time in our three games New Angeles was was saved by The Federalist. For the second time, that Federalist was me. Here is a crazy thing. After we got our initial secret objectivesI had The Federalist, which means I needed to bring the city to 25 threat and gain 25 capital. The other players needed to prevent the city reaching 25 thread and have more capital than some other Corporations. Because we thought that the remaining hidden goal card had been viewed we handed our cards back, shuffled and dealt again. I got Federalist again!
I performed miserably as a Corporation, lagging on both Asset acquisition and Capital growth. This may actually have helped me avoid suspicion as I did not actually do very much for the first 3 or 4 rounds. My worry during this period was that I wouldn’t reach the 25 capital needed. I started selling my deal votes for 1 credit each and just barely managed to creep up to 25 capital by the fifth turn. Delightfully, other players attracted some suspicion that they might be Federalists through their objective driven actions.
Then I was able to unleash an alpha strike. I had in my Asset set ‘The Fall Guy’ which let me propose both a Main and Counter offer. I had ‘Tanaka’ which let me choose the winning deal between the Main and the Counter. I also had an Asset that expanded my hand size to 10.
Together these are a game winning combination for the Federalist. They let me cue up two almost unblockable negative actions for the city and push it over 25 threat. Lesson learned for the group, no player should ever be allowed to hold this combination of Assets.
Incredible gaming and incredible game.