I played the Kjas who get out those giant cardboard converters that have two really powerful converters per side. I traded really heavily with the Kt player who gets the cheap colonies so I could get the right colonies and resources to unlock and upgrade my cardboard converters really early. But in the process, I had traded away most of my economy so I couldn’t actually run my converters and was behind on tradeable resources most of the rest of the game. Late in the game I realized I could jump start my economy again by temporarily trading my cardboard converters for resources, but too late to make a big recovery.
When I played the Kjas, I only ever got out one of those empire tiles. Did you actually get more than one out? Must have been nice. :(
Seems the game suggests a kind of symbiotic relationship between the Kjas and the Kt’Rittle. “Hey, we’re bugs with easy access to lots of cheap planets. Anyone here need lots of planets? Oh, you lizard conquerer guys want them for your empire? Cool, let’s make a deal.”
In fact, I think the Kjas would be hurting a little in a game with the Kt’Rittle dudes. I guess they could buy them from other races, but I can’t imagine many players willing to sell their hard-bought colonies. But the Kt’Rittle have a whole deck of the things, and you can pick and choose whichever ones you want (although did you notice the food-hungry Kt’Rittle don’t have access to a pure food colony? hmm…). When we had a Kjas/Kt’Rittle pairing going, energy was at a premium because the Kt’Rittle use it for those planets. Powering their null space drive, see? One of the cool things about Sidereal Confluence is how the resource models suggest a narrative for the different races. In a game without people wanting planets from the Kt’Rittle, energy was no big deal.
I’m looking forward to finally being able to play with the funkier races. Unity seems like it would make for a unique game. Seems like they would be the belle of the ball, trade-wise, with those wild resources. The Eni squid/whale dudes with their multiplier converters, too. I’m particularly keen to try the Zeth, but as the rules warns, you don’t want to throw them in with new players. So far in our group, we’re all still new players.
I got out all 3. I even upgraded one of them. I also never ran all of them on any turn. And I never researched anything. I think I got a bit TOO excited about the giant cardboard pieces.
I’m really intrigued by Eni Et as well. It seems like the Unity and the Eni Et require a strong understanding of what resources are actually the most valuable at any given time, which is something I did not do a great job predicting last game. I want to play the Zeth as well, but I’m that guy everyone thinks is the traitor in those sorts of games and I’m worried the table would turn on me! I’m going to focus on helpful species for the time being.
I thought Dice Forge was fun. Sure there is luck, but the strategy in choosing Dice faces and combinations makes it not as annoying. I only played once, but intend on getting it for the family and maybe my group. I did like that you are at least minimally involved on each player’s turn. Relieves much of the down time.
Photosynthesis did look terribly boring, but I was convinced to sit and play it at Dice Tower Con and it was clever and I really enjoyed it. The way you all start from nothing and then slowly spread your trees through the forest while thinking ahead to the sun’s movement and the shade that will affect your trees and that you will inflict on others is pretty brilliant. It seems so simple, but the results are a lot of strategery. :)
Ok fine. I bought this weird Sidereal Confluence game because apparently it’s an interesting game ;) I’m a guy that actually enjoys cosmic encounter, loves eclipse and a wide variety of games. I am hoping this will be an interesting middle weight game of negotiation with a sci fi motif and some engine building. Keep those comments coming.
Would 7th continent count as a boardgame?
I got a notification from DPD logistics that a parcel arrived, which can only be my kickstarted copy of said game.
I recall there’s a boardgaming group down London way? I should be available between the 19th-29th at some point should anyone wish to crack this open with me.
Failing that I might just ebay it if it ends up being the next big thing ™.
Indeed there is. See the end of this post by @Lykurgos:
Send him a PM of you’re interested in playing with us.
I picked up Rails and Sails, a Ticket to Ride game.
Overall, I liked it. I think it complicated the game in a few unnecessary ways.
There are two decks of cards: rails and sails. You keep three of each deck out. When you pull a card, you can choose which deck replaces it. For instance, if you take a sail card, you can replace it with a rail card. It is possible to have all 6 cards be one type of card. We house ruled it that you replace the card from the same deck. The only problem is, all of the wild cards are in the rail deck. I wish they had just one deck you used for all route types.
They also introduce harbors which are a way of getting points if you have a route ticket card that starts or ends in a harbor you build.You lose points if you don’t build all your harbors. We didn’t like this mechanic, so we will be skipping it in the future.
What I did like is the sail cards have some cards that are doubles. These cards count as two, so you could only need 3 cards to make a 6 space route.
The original TTR I gave a 10/10. This one I would give an 8/10. It’s not quite as casual as the original TTR.
On our lastest game day New Angeles firmed up it’s position as a new favourite. I bought it within seconds of seeing it described as “Battlestar Galactica 2.0” on BoardGameGeek forums. It deserves the comparison.
The only worthy game I can think of which provokes a similar level of player interaction, discussion, suspicion, accusation, denial and passion is The Resistance. The combination of the Deal mechanic to determine what actions are taken, the asymmetric win conditions, possible hidden traitor (Federalist) and the need for both cooperation and competition are a fantastic recipe. It just works!
For the third time in our three games New Angeles was was saved by The Federalist. For the second time, that Federalist was me. Here is a crazy thing. After we got our initial secret objectivesI had The Federalist, which means I needed to bring the city to 25 threat and gain 25 capital. The other players needed to prevent the city reaching 25 thread and have more capital than some other Corporations. Because we thought that the remaining hidden goal card had been viewed we handed our cards back, shuffled and dealt again. I got Federalist again!
I performed miserably as a Corporation, lagging on both Asset acquisition and Capital growth. This may actually have helped me avoid suspicion as I did not actually do very much for the first 3 or 4 rounds. My worry during this period was that I wouldn’t reach the 25 capital needed. I started selling my deal votes for 1 credit each and just barely managed to creep up to 25 capital by the fifth turn. Delightfully, other players attracted some suspicion that they might be Federalists through their objective driven actions.
Then I was able to unleash an alpha strike. I had in my Asset set ‘The Fall Guy’ which let me propose both a Main and Counter offer. I had ‘Tanaka’ which let me choose the winning deal between the Main and the Counter. I also had an Asset that expanded my hand size to 10.
Together these are a game winning combination for the Federalist. They let me cue up two almost unblockable negative actions for the city and push it over 25 threat. Lesson learned for the group, no player should ever be allowed to hold this combination of Assets.
Incredible gaming and incredible game.
Through the Ages was released on iOS for ten bucks (also on Android but not sure on the price).
I never played the cardboard version so not sure if it is a game worth trying.
Would you say New Angeles is like Power Struggle? That was the game I first thought of when I saw this and one of the reasons I didnt pick it up. Power struggle is great but I don’t think I could stomach a 4 hour version of it.
Shameful confession! There is a Power Struggle sized and shaped gap in my boardgaming experience. Never played it! Do I need to leave this thread and never return? I appeal for clemency.
As for whether the game can overstay its welcome, I think it possible but unlikely. It hasn’t with us. There is plenty of variety in terms of threats and deals. What players want to do and need to do evolves during play. In early turns the game can be similar to a full coop. In later turns players will become more bullish about pushing for their own secret objective. The assets acquired during deals add new options.
It is possible that a group with players fond of min-max analysis could find the going slow. I’ve read of such on the boardgamegeek forums. I’d say the game is wonderful when the players immerse into the negotiation and debate. If they instead go for cold hard optimization . . . . that could be dull and flat.
If playing Power Struggle were a requirement for participating in this thread, it’d be a pretty empty thread. One of the most criminally underrated board games ever published :(
But I wonder if Shieldwolf might have gotten some names mixed up? Nothing about New Angeles looks like Power Struggle to me.
I don’t even know what Power Struggle is. I hope I won’t be kicked out of this thread!
SHUT IT DOWN. SHUT IT DOWN NOW!
Close the QT3.
If everyone is turning in their QT3 pass for Power $truggle. I’m the first one getting kicked out as I have never played Settlers of Catan.
Power $truggle is a game about racing up the corporate ladder gaining control 4 out of 6 areas. One of the big points in the game is beating your adversary a hidden card of one of the other players in the game. It is certainly not a co-op game or have the hidden traitor aspect, but there is negotiation.
A key role to victory is making secret offers to other players for their game breaking tile cards. Most of the time you’ll want to accept that offer as it helps move you up one of the tracks and gives you other bonuses. It can be very cutthroat and can be played in about 60-90 minutes. A Lot of bgg folks swear you can finish a game in 30 minutes. It’s a good very good and pretty quick game, though not one I needed to keep in my collection.
That said, I love the FFG Android universe. I love Android and Netrunner and New Angeles looks amazing. My fear is two parts. The Length and the “Archipelago Factor”.
My group has so many games that getting one out that is longer than 3 hours requires us to really like it and know it well. Otherwise you’re struggling through the rules or saying, “this was okay but I’d rather play x”. See previous Power $truggle post.
My bigger concern is that my groups are not huge on co-op, there are exceptions, but as Archipelago proved, “If I can’t win, no one wins.” We played that game a several times and either the traitor won or someone was so behind and weren’t going to win they caused us to lose. I’m not saying it’s right, but I get not wanting to continue a long game where you have no chance of catching up. Hence apprehension on picking up this $60 dollar game.
I got to play a lot this week.
Lorenzo iL Magnifco (x2) What an awesome little engine building game. That plays surprisingly fast. This is a euro through and through. That said if you have a chance you definitely give it a try.
Secret Hitler(x2). I liked it, but I don’t see what all the fuss is. This just like Avalon or The Resistance. Fun but I don’t think it’s a replacement to One Night Werewolf. Also the App is seriously trying too hard for laughs. “Are you going to be the one that screws up the game for everyone? Are you? Are you sure? You don’t want to be the one that everyone blames forever…” You get the point that went on for 30 seconds.
Starcraft with Brood War (x2). What an amazing experience. It’s big, it’s long, it’s fiddly, but it is totally awesome. Team battles with 6 players was epic and fun knowing someone had your back.
Misson Red Planet second edition (x1). I own the first, but had never played the second. Having done so. I think I prefer the 1st edition. I like the art better, though I wouldn’t mind having some more cards from the 2nd edition.
Star Wars Armada (x1) Finally got Rebel Fighters 2 and the hammerheads. They’re extremely effective if played correctly and a great support ship for the rebel fleet.
Also picked up Trickerion on sale and the expansion for Rebellion. Not too shabby a week.
I feel this way too, although I think ultimately I will play the second edition in the future because of the improvements it brings to the table. And my 1st Ed. board has one panel broken off. But, man, the art for the 1st is so great.
So yesterday during our epic gaming day we played Photosynthesis, Stop Thief! (remake), and Champions of Midgard.
Everyone really liked Photosynthesis. It’s not like any other area control game I’ve played in the past, and strategy is actually kind of hard due to the sun rotating around the board. One player had a strategy of making a line of trees on one edge of the board, effectively blocking most of the other players from getting sunlight during some turns. I need to play it a few more times to start developing a good strategy. During any given turn there are some meaningful choices to make, and it’s not obvious what you should do. The biggest trade-off decision wise is what to do with your biggest trees. They earn the most light (3 points each), are hard to be blocked by other players, but the only way to actually score victory points is by removing them from the board - starting over your whole buildup from a seed to large tree. Overall, I quite liked it and am anxious to play more.
Stop Thief! is an awesome reboot of the game I had as a kid. It’s not deep by any means, but everyone had fun trying to puzzle out where the thief is from audio clues. One of the best things they did was remove randomized movement (the original had dice) and now you have cards that have the amount of movement your investigator can make and sometimes a special ability (like get a tip, or move through windows). You don’t get cards back until you play one of the lowest numbered cards and you can pick up all of your played hands again. Each investigator has a different set of abilities. Some get two tips. Only one character can move through windows. One guy has longer movement than anyone else. Having owned the original, it has a lot of nostalgia for me (you can even turn on the original sound effects - oh BTW it uses a phone or ipad to run the game). But even the other players in my group quite enjoyed it as a light game.
Champions of Midgard has been discussed here before. My fiancee and me had played it before and already liked it. My sister and her girlfriend were a bit intimidated by the size of it and number of tokens (playing with both expansions) but by the end quite enjoyed it.
I had not played it either, but I can answer the question as to whether it is worth it. That would be a resounding yes. The tutorial is excellent. The game is excellent. I have played maybe a dozen games over the last couple of days with varying amounts of success, but enjoying it all the while. So many options and it really feels like an accelerated civilization development game. You can play against the AI in custom games, they have dozens of Challenges of increasing difficulty. You can play online, which I have yet to try. And finally, there is pass and play.
You can tell Asmodee Digital is not screwing around with that portion of their business. Everything about the app is quality.
I second the recommendation. I even bought it twice (once on ipad and once on android.)
I never played the cardboard version (weight 4+)
Crossplatform play is implemented but I have not tested (various timers for once a day play, or live play with short timers)
I’ve been staying up till 3:45 every day playing this in bed. The app is good interface: you can undo things, you can minimize screen popups to see the situation… (think of all that Tom Chick article complaining how PC strat games fail at this).
Best part of android version is it runs acceptably on an emulator so I can use a big laptop!
One not-so-obvious tip:
A two player game is very different from a three, or a four player game. The two player is duel mode where you really want to hurt that one opponent. A three player suffers from a tripod problem so you carefully balance who you hurt. A four player you focus on expanding your own shit and don’t have to pay laser focus on your opponents ( i mean, you could but it’s not worth doing against AI imo).