Boardgaming in 2017!


I certainly had my doubts!


Fair enough. Just coming off a two month delay in getting my preorder of Robinson Crusoe I can understand the…doubt.


I finally, finally have scraped together the cash to order a copy of the second edition of my favorite game of all time, War of the Ring. It’ll be here tomorrow. I’m told the balance has been fixed so that it’s better than the first one, too. So excited!


I thought they made an upgrade kit for the War of the Rings edition 1(not sure if you already owned the first edition).


Man I’d love to have an opponent with the time & desire to play this one.


They did make an upgrade kit, but I found it tough to get a hold of when I looked for it. I decided to just go with the whole shebang.

rowe33- Hey, you do, it’s me! Just swing on over to St. Louis :)

Failing that, I believe there is a way to play it online…


It’s a fun enough mystery game. The main problem my group had with it was that often you weren’t sure if you had enough evidence to go to the solution. A couple times we swore there were still more clues but then after going to the solution found out we had all we needed a while ago. The phrase, “That’s enough for a murder conviction? Really?” was uttered multiple times.

That said, 2 things that will make the game more fun:

  • Ignore the score, and definitely ignore trying to beat Holmes’ bullshit score. Often you’ll start a case with multiple leads, none of which are more obviously substantial than the others, but only one leads to the solution path. Holmes’ score always has him guess right every time. Just ignore fastest possible paths and have fun with the investigating and interview scenes.

  • Skip The Mystified Murderess case. It is the universal opinion of everyone who has ever played this that it is by far the worst case with a total B.S. solution that defies any sort of logical deduction.


Have any Eldritch Horror players tried the new Dreamlands expansion?

I’m wondering if it added anything interesting or if it’s just more of the typical sideboard bloat from the big box expansions.


Good tips IT. Although I believe McMaster has the new version with new mysteries from Asmodee.


I know there was a real old version (80s) and a recently redone version. Have they released a 3rd new version?


Think the new release was yesterday but Iw as out of town -


Oh, yeah that’s totally a new thing.

Still, screw The Mystified Murderess case!


I have it, but I haven’t really delved into it because I need to get off my butt and finish making an organiser for the whole bloody game so I can make it playable. From what I can tell, it is basically along the same vein as the other big box expansions - more investigators, 2 Ancient Ones, an adventure deck, too many unique asset cards, specialised condition cards etc. More bloat, but too early for me to say if it did add anything unfortunately.

I’ll keep you message in mind next time I put it onto the table and do a dreamlands run, the only thing holding me back is making two more organisers for the games, and especially one to organise all of the smaller cards to be a little more manageable. The Unique Assets deck for instance is just too unwieldy, and I don’t understand the decision to create that deck on top of an artefacts deck plus a normal assets deck.


Well all the side board things for EH are optional and come with just “more stuff” though you’re certainly paying a premium for said board at the end of the day if you aren’t really interested in it.


That didn’t take long.


Not surprised, how did I forget Talisman on my worst games of all time list?

Now please reprint Eric Lang’s Chaos in the Old World and a proper version of WHFRP!


Pretty sure Chaos in the Old World will never come back because it was originated by Fantasy Flight, so GW wouldn’t be able to reprint it without them.


I have played a lot of games lately, after buying some at a used game event.

Carson City It terms of enjoying playing it and wanting to play it again, I think this is the winner. However, I have to say its had some very lop sided scoring. This is a worker placement game, somewhat reminiscent of Caylus (the first worker placement game, holds up very well, try it). You place your worker on a track, and after everyone places their workers, the actions get resolved in the order it appears on the track. The catch is, multiple players can put their workers on the same space… and then who gets to use the space is solved by a duel! Hence, the Western theme. In addition, there is an 8 by 8 grid, where players will be building their own town. Buildings then make players money, which they can turn into more buildings… or VP. Finally, everyone round players can choose a new “helper” from one of seven (or eight with an expansion) roles. These helpers include the Sheriff who gives you an extra worker who can never be dueled, the grocer who doubles the income of a building type for you, and the Settler who instantly gives you a plot of land. Interestingly, every helper you chose has a money limit. At the end of the round, if you are over that money limit you are forced to discard down below it. The final piece of the puzzle are spots on the gameboard where a player can buy VP. Time the game right, a player can score a lot of points, leading to the lop sided scoring. Plus, sometimes luck definitely plays a factor. Winning those duels early can really set a player up for the rest of the round. So, fun to play, maybe some bad mechanics behind the scenes.

Ulm I thought this was a faction in Dominions? Now, it is a city in Germany? So, this game has an innovative mechanic. One draws tiles out of a bag, and uses it that tile to push a grid of other tiles, pushing one tile “out of the grid.” Hard to describe in words. Then, players take 3 actions corresponding to the tiles they just pushed still in the grid. The most basic action is to just get a coin. A more advanced action is to place a seal in a city section which gives the player an immediate benefit, such as moving their barge (which is basically points) or drawing a city crest to score some VPs now and throughout the game. While it is unique, well balanced, and the mechanic is generally sound if a bit random because of the blind tile draw, it suffers from players not being able to plan their turns until their turn starts. Interesting, unique, good components and price tag, but ultimately kind of meh.

City of Spies - I described this one up above, and I’ve only enjoyed it more as I played it more. Very tactile game, about placing your spies in the right place at the right time to win the right spies. So, every round you place spies to win spies, but after each round you can only keep 6. Every game has four randomly chosen unique objectives, which are having spies with certain attributes, such as the Diplomacy ability or being from a specific country. Hence, the game is about going for the spies with nice abilities, or who could help you score end game victory points. With 4 objectives and only a hand of 6, you can’t win them all, so its a matter of figuring out which spies to go for. Big winner for me.

City of Iron - This is like City of Spies in that the title starts with “City of…” Other than that, there is very little in common. This is a Ryan Lauket game, who is the guy who both designs, provides artwork for, does the graphics, and ultimately publishes his games all by himself. Here, you buy buildings to give yourself goods for VP or some other special ability. Yet, your starting city/land can only hold so many buildings. Eventually, you need to buy expert cards, which give you a post of other option, such as expanding your starting city or acquiring new land/cities so you have more buildings slots, or attack independent towns. Independent towns don’t let you build more buildings, but just outright give resources and income… but other players can attack your conquered towns and take the income/resources. In addition, the game has a “science” resource, important for hiring more experts and buying more advanced buildings. This can be scarce. So, playing this game is about soon hitting a wall, and figuring out how to expand in advance of it. One last think to note. Those expert cards go into their deck (or rather decks, but lets keep it simple). When there are no more cards to draw, instead of shuffling the discard, the player just flips them over. Hence, cards played sooner come back sooner.

Do I like it? Yeah, I think so. The catch? Players are going to get a lot of information in the onset, meaning first plays can be very slow.


You have a strange city fetish.


Maybe, but my copy of Forbidden Space is only copy righted to Games Workshop. It’s possible the contract says that ownership of all derived IP reverts to GW on termination. That’s certainly true of Star Wars and Lord of the Rings licensing.