Ooh, some nice tidbits in there I didn’t know about, Sharpe! Unfair looks really cool. I would have assumed at first glance it was a family (i.e. kiddie) game.
Glad you’re digging Scythe. For a few reasons, it’s hard to imagine anyone not liking it, but chief among them is the pacing. For such an intricate game, the systems are super accessible and it’s never not far from your turn. It even throws in more activity with the grain recruiting, where you can benefit from players on either side of you. Even when it’s not your turn, you get stuff! I also love how it models combat as a matter of opportunity for one player without necessarily being a huge setback for the other. That’s something you almost never see in any game. What a great great design.
Have you tried the add-on? No new systems added, but the two new factions have some nifty gimmicks. Certainly not a must have, but a fun-to-have. I’m not sure how I feel about Scythe adding stuff like airships in the next add-on. Fantasy Flight has made me permanently and forever skeptical of add-ons to games I already like!
I’ve actually warmed up to it. But I think it took the Sunken Treasures expansion. Seems to me the base game rewards boot-based decks too much (?). The underwater areas on the Sunken Treasures slow boots down. They also create a sense of urgency and a new risk/reward trade-off with the possibility of getting trapped underwater. Drowning sucks.
Water even feeds into the stealth system. If you drop into the water from too high, you make a big noise. But if you walk down to the shore and slip in quietly, you’re not as likely to attract the dragon’s attention. Cute stuff, with more opportunities for funny magic items gimmicks with the cards.
So I just looked it up and, hoo boy, does it sound BO-ring. But then I looked at the artwork and realized it’s not quite so dry as the official synopsis made it sound. It doesn’t look very easy to get a copy, though. Stop telling me about good games that are hard to find!
In terms of what I’ve played lately, I’m not a big fan of worker placement games that don’t offset the worker placement with some other system, preferably more interactive than the usual cock-blocking. So I loathe Manhattan Project. Ugh. Simply can’t stand it. Which is why I haven’t tried Manhattan Project: Energy Empire. Even though I know it’s not based on the Manhattan Project design, it just evoked too many unpleasant memories of Manhattan Project. And Power Grid, another game I hate because it’s just math math math and more math. Kill me now.
But we played Energy Empire this week and I love it! The pollution system, the global events, the card theming, the interplay of manpower and energy. It’s still a bit more “multiplayer solitaire” than I like, with everyone’s nose down in his own tableau. But this is still a game I’d buy if my friend didn’t own it.
Oh, I guess I should boldface the name, since that’s what all the cool kids in the thread are doing. Manhattan Project: Energy Empire. There.