Boardgaming in 2017!

Have you ever thought about going to board game clubs/societies? I go to [Beds & Bucks Gamers]((Beds & Bucks Gamers | BoardGameGeek) every Wednesday in Aylesbury and I’ve been once to one in Leighton Buzzard on a Saturday (LB is first Saturday of every month, and close to MK!). MK is a big place, so there’s probably another one near you? I know some of the people that go to the LB one live in MK.

And, here’s the best bit: Only some of the people that go to these things are weird! The rest are normal.

ps: There’s also a game called Milton Keynes!

Why not play outside?! :) You just need some kind of wind-screen.

Received The Lost Expedition a few days ago.

This is a survival card game where you guide 3 explorers through the Amazon jungle trying to find the lost city of Z.
It’s card driven. There is an adventure deck in which you draw 6 cards per day for your hand and add 6 cards to play from the deck.

You play 3 of your cards and 3 deck cards in the day phase and the other 3 and 3 in the night phase.
The cards in the day phase have to be in order left to right from low to high number. You play two from the deck and 2 from your hand and then 1 from the deck and 1 from the hand.

In the night phase, you can play cards from your hand or the deck and can place them on either side of the cards that are in the playing area so each phase has a different card placement rule.
The cards all have action type symbols on them, ones in Yellow you must complete, in red, you have a choice of which red one to complete, blue are optional.
Each explorer starts with 3 or 4 health (solo vs coop), and the group as a whole gets 3 bullets and 3 food. You have to spend 1 food each phase and there are not many bullets so those are pretty important for some of the creature card effects.

There are a few choices with the card placements…a lot of cards have a symbol which makes you remove the next card in line…or swap two cards that are still in the line….so you really need to think about placement and whether a card would be better in the day or night phases.

There are lots of actions within those colored boxes also and the red ones have a large effect since you
do have a few choices of either powering forth by losing health or food or picking up extra food and
bullets along the way while trying to maintain the health of each explorer.

All in all, it’s a pretty fun game. Only played solo and lost my first two attempts and really see the need to concentrate on card placement a lot more than I have been doing.
It’s only $20 or so and that’s a definite win for this game

Hmmm…possibilities…:)

Heading for session 5 or 6 of Gloomhaven, after getting enough xp last game to hit level 3! Inching ever so closer to our first retirement but still feels like a long ways off.

I’ll post a photo later but just finished my LED Star Destroyer for Armada. I’m now hooked. I just wish you could mod the rebel ships.

Damn, definitely want to see that. I’ve never modded any of my xwing stuff because I’m a big chicken about it. I’m afraid I’d ruin it/ not look as cool as what others do.

Finally finished Pandemic Legacy season 1 tonight. Pretty amazing ride. Final thoughts (including spoilers across the whole game, do not read if you haven’t finished):

We got a final score of 816, having won consistently in the first half of the month for the last three-ish months. Maybe four. I think we had some sound strategies going in and a fair bit of luck that allowed us to achieve such a high score. Firstly, our CodA outbreak was in Asia, and we focused very hard on not allowing it to spread once the Faded mechanic was introduced, ultimately permanently roadblocking the entire continent off with just one city in India having succumbed before the walls went up. Secondly, we were paranoid about permanent negative changes and only incurred two scars all game, both in the last couple of months, as well as managing to keep large chunks of the board unstable at worst and having only one city (Seoul) go past Rioting (it fell). Early losses were skin-of-our-teeth and this allowed us to do some early upgrading and really defang the black disease (we called it 'Murica) before settling into a solid strategy that led to pretty solid wins before, oops, our lynchpin, the Quarantine Specialist Stonewall Jackson, turned out to be a plant of the conspiracy. At this point we were convinced that we were fucked, but in fact we managed to get our stride back fairly quickly and although we did eat a loss or two, we managed to really burn through the various search tracks in late summer and early fall, successfully unlocking everything by October and pulling out a win to boot. After that our Immunologist, Teflon Billy, vaccinated all of Asia in two rapidly consecutive winning games while the rest of our team (Dispatcher w/ Pilot upgrade and a bigger hand size, Scientist in November - first use all game - and Researcher - a standby - in December, and the Medic with a Local Connections upgrade for ranged Treatment) kept the other diseases under control and dug out the conspiracy’s stockpile in early December.

Our game is definitely not the world season 2 is going to reflect!

Anyone know of the 7th continent?

I backed it on KS ages ago and I got an email saying it’s being packaged and should be en route soon, which is nice.

I am about half-way in so far. I haven;t read your spoiler, but we did very well in the first half, but it’s starting to go badly.

This is one of my favorite games.

I didn’t back it during the KS, but I was interested- I was low on discretionary funds at the time. Two of my friends did, though- one for the full package, and another that I think only got some of it.

I’m looking forward to trying it out, but we’ve a glut of campaign-style things right now (which 7th sort-of is?)- Kingdom Death campaign kind of abandoned, in the middle of Gloomhaven, Near & Far just received, and some other less-viable stuff.

I picked it up and am really looking forward to it. Not sure if I have an email yet or not.

Finally had time to punch all the cards and set up for a solo game of Nemo’s War!

Playing on sailor (baby) mode. Of course completing set up at 6pm on a Sunday evening shortly before we need to make dinner and get kids settled may be the red sky at morning sign for actually playing, but… baby steps!

So I had played board games sporadically for a long time and then last year after moving up here to Sacramento, have been gradually increasing my play through a variety of gaming Meetups and other gatherings. Highlights of what I’ve played in the last year:

MegaCiv - the 18 player version of Advanced Civilization. I’d played some all-day games in the past, most notably a couple of 12+ hour sessions of Twilight Imperium with Tom et. al. when I was in southern CA. Last year, I played in a 16 player game of MegaCiv and it was pretty excellent, but also exhausting. The MegaCiv experience is similar in duration and intensity but with more people, more bargaining, etc. It was a good experience but too exhausting for regular play. We have another game scheduled next month and I’m looking forward to it. I think MegaCiv is a good once a year game.

Eclipse - got into a game of this a few months back and it is as advertised similar to a streamlined version of Twilight Imperium but with more 4X. Streamlined is relative as a full game of Eclipse can easily take 3 to 5 hours. I love this game, especially with the Ancients expansion (the base game is badly unbalanced with those damn Plasma Missiles) and I bought my own copy plus expansion but have only had a couple of opportunities to play it due to duration. I took it to the Tuesday night meetup in midtown and everyone basically blanched, fearing the length. I still drag it out for the weekend meetups but only occasionally do I find a table of souls willing to hunker down with Eclipse. In the weekend meetups I attend, there are plenty of heavy game players who would play a game of this length but they tend to prefer the Euros like Feast of Odin and dislike the dice games. This is still one of my favorites and I’ll keep looking for games.

Scythe - After I told some folks I liked the mix of Euro scoring and map control / exploration of Eclipse, several people recommended Scythe. I played it, loved it, bought it, taught it badly the first time, and since then it’s become one of my staples that I’m happy to play and/or teach at any meetup. I love the theme, the artwork, and the integration of the engine building, map control and combat mechanics. This is a game, like Terraforming Mars that is great b/c of synergy: the whole is greater than the sum of its parts. This is my favorite current game, although I’m probably overplaying it as last Saturday when I suggested a second game of Scythe in a day, one of the meetups vets basically went home in a hurry, later posting on Facebook that when he heard we were playing Scythe again, he thought “Oh god, I can’t play this again!” Perhaps I should ease off a bit. But it’s so good!

Champions of Midgard - I didn’t see this discussed in this thread although I confess I didn’t read every one of the 891 posts. It’s a very good worker placement game with dice IMO, with some elements of both Stone Age and Lords of Waterdeep. I really love the dice combat system. It basically uses dice-as-warriors in place of Waterdeep’s cubes-as-adventurers. Like Waterdeep, it has elegant worker placement with most selections only having one slot (making turn order a big deal) and has a good mix of resource, combat, and journey-across-the-sea mechanics. I prefer it to Waterdeep as I find it plays more quickly and is more elegant (which is saying something as Waterdeep is pretty elegant.) This is a very good 1 hour game, and appeals even to people who don’t normally love dice or combat games. One of my current staples.

UnFair - Another one of my current favorites, which starts out as an apparently conventional Euro style building game simulating building an amusement park and then develops into a game with a lot of social interaction, player attack and defense and a bit of backstabbing. I like to say when teaching it, “The game starts out Fair, and then gets very very Unfair.” With new players or “deliberate” players, this can be longish at up to 2 or 2.5 hours but can also play out in 1 to 1.5 hours with swifter veteran players. I find this is one of my favorite 5 player games. It also lends itself to some emergent storytelling. A couple games back, we had this whole “Saga of the Ice Cream Man” where the Ice Cream Man gave one player a huge money edge and then got fired, rehired, discarded, recycled from the trash, disabled, re-ennabled and so on about 5 times. We also had a game recently with “the battle of the Offshore Accounts” (the guy with the Casino ended up losing, shockingly to me.)

Clank! - my newest purchase, only played once but I enjoyed it. As Tom mentioned upthread it’s a deck builder with a stealth/dungeon crawl aspect. I like this more than Tom as I think the mix of elements is quite good, especially sneaking around the map and the very cool dragon attack mechanic. Of course, I’ve never liked Ascension as much as Tom; tastes vary.

One specific thought for Tom, who I know likes deck builders with interesting mechanics: has anyone here played Xenon Profiteer? I played it once and was very impressed with it’s design. It’s a deck builder where you are also building up your atmospheric craft and also fulfilling contracts to deliver rare gases. It also has a very interesting “reserve” mechanic that adds to the deck building IMO. I’m going to see if I can get my hands on a copy.

Ooh, some nice tidbits in there I didn’t know about, Sharpe! Unfair looks really cool. I would have assumed at first glance it was a family (i.e. kiddie) game.

Glad you’re digging Scythe. For a few reasons, it’s hard to imagine anyone not liking it, but chief among them is the pacing. For such an intricate game, the systems are super accessible and it’s never not far from your turn. It even throws in more activity with the grain recruiting, where you can benefit from players on either side of you. Even when it’s not your turn, you get stuff! I also love how it models combat as a matter of opportunity for one player without necessarily being a huge setback for the other. That’s something you almost never see in any game. What a great great design.

Have you tried the add-on? No new systems added, but the two new factions have some nifty gimmicks. Certainly not a must have, but a fun-to-have. I’m not sure how I feel about Scythe adding stuff like airships in the next add-on. Fantasy Flight has made me permanently and forever skeptical of add-ons to games I already like!

I’ve actually warmed up to it. But I think it took the Sunken Treasures expansion. Seems to me the base game rewards boot-based decks too much (?). The underwater areas on the Sunken Treasures slow boots down. They also create a sense of urgency and a new risk/reward trade-off with the possibility of getting trapped underwater. Drowning sucks.
Water even feeds into the stealth system. If you drop into the water from too high, you make a big noise. But if you walk down to the shore and slip in quietly, you’re not as likely to attract the dragon’s attention. Cute stuff, with more opportunities for funny magic items gimmicks with the cards.

So I just looked it up and, hoo boy, does it sound BO-ring. But then I looked at the artwork and realized it’s not quite so dry as the official synopsis made it sound. It doesn’t look very easy to get a copy, though. Stop telling me about good games that are hard to find!

In terms of what I’ve played lately, I’m not a big fan of worker placement games that don’t offset the worker placement with some other system, preferably more interactive than the usual cock-blocking. So I loathe Manhattan Project. Ugh. Simply can’t stand it. Which is why I haven’t tried Manhattan Project: Energy Empire. Even though I know it’s not based on the Manhattan Project design, it just evoked too many unpleasant memories of Manhattan Project. And Power Grid, another game I hate because it’s just math math math and more math. Kill me now.

But we played Energy Empire this week and I love it! The pollution system, the global events, the card theming, the interplay of manpower and energy. It’s still a bit more “multiplayer solitaire” than I like, with everyone’s nose down in his own tableau. But this is still a game I’d buy if my friend didn’t own it.

Oh, I guess I should boldface the name, since that’s what all the cool kids in the thread are doing. Manhattan Project: Energy Empire. There.

-Tom

Xenon Profiteer is great. It feels like the designer started with the idea that trashing cards is overpowered in deck-building games and decided to make trashing the central mechanism of the game.

Really looking forward to the Champions of Midgard KS being delivered (base game + expansion) since my wife really likes Lords of Waterdeep. Clank! was also a hit with our group after a couple games.

I just finished building my Gloomhaven insert and work will be back to normal this week so a game of Nemo is in my near future too. Hopefully tomorrow or Tuesday.

Well, while we’re listing our most-played games lately, here’s mine.

Gloomhaven is currently once every week or two. I try to keep it out of our usual Tuesday night meetup, so it can be somewhat sporadic. A few characters are just hitting their strides, and the various plotlines are ramping up nicely- that said, the ever-shifting group seems to be all about exploring every plotline it can evenly, without barreling down any one track. But eh, we’re having fun even if not making fast progress.

Formula De is back in fashion. I got the group hooked on it a few years back, and we ran a league with all the bells and whistles (time trials, weather, etc) for a while. It went away for a bit after that, but it’s been back the last few months. The folks arriving early-ish for the meetup tend to start a game when there seems to be a critical mass (4-8 players, though it plays to 10), and play until the rest of the gang shows up. Gets everyone in a good mood.

A Feast For Odin and The Colonists are getting a lot of play as the ‘heavy’ games of the evening more often than not, and Great Western Trail on the nights when those aren’t being played. I like all three, in pretty much that order. Odin keeps beguiling me with its obvious depths and strategies that I can’t fathom (how in hell do you make exploring islands viable at all?), The Colonists is way-too-long brain-burning fun, and GWT is kind of starting to get stale after 8 or so plays.

The way Tom talks about Energy Empire I gotta wonder if he’s played CO2 yet.

Tom Mc

was the table part of the Kickstarter? It certainly looks like a stretch goal ;)

I love Feast and GWT, but don’t get to play enough due to limited time, but I have people in my group that like each. They also take a significant amount of time to teach.

I have The Colonists and intend to learn it and at least convince some in the group to play one Era, but I have been slow in getting to it.

I just picked up Perdition’s Mouth: Abysal Rift in like new condition for $40. I don’t know why I did that with Descent just getting started and Gloomhaven on the way. It is similar in weight and genre and looks really cool, plus I was a sucker for a Convention flea market bargain having bought very little.

Having just gotten back into hobby gaming a couple years ago, I imagine I am doing what others do. Buying games that are coming out as well as catching up on ones you may have missed upon release and simultaneously thinking you will fall into all of this spare time with an available table at home where you can play all of this shit and catch up on your back log.