Boardgaming in 2018!

That’s a great insight. The variability seems to be great for forming alliances, but too chaotic for other long-term strategy. It’s not just that different variables come into play, like war reparations and hostage-taking etc, but that each one is important (as you say), and this can completely wreck all your careful planning. Do you agree, or think that’s a reasonable part of the game’s challenge?