Thoughts on the games I played at Dice Tower Con 2018:
I could see the family playing this game. It is easy to teach though I personally do not like the color and design of the tiles.
Living in an apartment I am also starting to judge a game on the size of the box. A small to medium size box makes a game an easier choice too. This game is medium size.
Mech Warriors duking it out with each other. This is not a Battletech game and I do not remember what they call the vehicles so Mechs is what I am choosing.
Each Mech has 4 sections with varying number of slots that are worth 1, 2, 3, or 4 hit points per cube in each section. The sections could be a Weapon Mount or Generator and so so on. If you wipe out all the hit points of an entire section than there is some sort of penalty (for example you may lose the ability to use an evade card during play - though you can kind of repair it later in the battle depending on conditions and mech abilities.
Each Mech is different and the games comes with two mechs per pack. All the cards in a pack can be interchanged and it is possible to add customization.
In the pic below you see Section One with spaces for three cubes. Each Cube placed in this section is worth one hit point each. Section Two has more slots and the cubes that are placed into each slot would be 2 points and so on for Sections Three & Four. You must destroy all Four Sections on a Mech to win the game.
Example: if you hit a defender with your attack for 3 points; the attacker chooses to take three cubes from Section One; or 1 cube from Section One and 1 cube from Section Two. It is interesting because you have to chose between maximizing your attack spread versus having a penalty applied to your enemy by destroying one entire section on their vehicle. Any extra points are lost (so if you hit for 2 points and there is only one point left on Section One and you want to destroy it - you can - but the extra point is lost).
Attacks, Defense, Equipment are represented by card play. You can also upgrade on a turn by using an Activate card (this lets you select a tech 2 or 3). Each Mech has different abilities and there you can power on special abilites as you defend and attack).
You replenish your hand as well when you play your Recharge Card (you always have your Activate and Recharge Cards available). It has some elements of a TCG type came with various combos available. Each player has their own upgrade deck. You can use the suggested cards or add customization. The customization is very simple and not overwhelming. It is more about trying to get weapons and defense cards that work with your own special abilities.
Note: The game is simple to play so do not get turned off by my written explanation.
I believe the game sold out at the Con (I only saw two boxes left this morning and they had quite a lot). They had a demo available to teach and a practice area in the main game hall. A fairly good filler game for two (you can play it as teams or a free for all with more than two but personally I think it will probably shine best at two players
Century Spice Road
What a beautiful game and one I think I could sell the family on. I think I rather purchase the Golem version but wonder if the Spice version is an easier sell to non or causal gamer types. The box fits in m small small category.
Ticket to Ride NY
Plays in 15 minutes, could be great for office lunches etc.
Hated this game though my son like it a lot. card game but speed is important in playing the game. I think it would appeal as a quick filler to a lot of folks.
If you like your analytic game you will like Reef. I do not love those these types of games but it plays pretty quickly. It seemed to be a hit at the Con. you score points in the game but building a reef with four different colors. You score points based on three cards that are available for teh players to choose.
The problem with games with this kind of mechanism (IMHO) is that it makes it hard to pre-plan your strategy with 4 players. Two players is probably better if you want to plan ahead (so more strategical with two; more tactical with four if that makes sense). I look forward to reading everyone’s take on it.
Quick game. Small box. Dominoes! What is there not to like.
Blood Rage (favorite game so far, was first time playing)
When we started to play the game we played it wrong. So here is a hint - make sure you play correctly in you must choose your first tile on the highest level of the Dragon Castle. This is a huge game issue. Totally changes the game and makes it very interesting. Too easy if you start to play and think that you just have to get matching tiles like we did when we first started playing.
This game will appeal to gamers and casuals alike. Easy to teach as there is only one action of three per turn. you pick tiles that are fun to use and click very nicely. There is a ton of different setups to use and variable card and scoring options that will make each game different each time it comes to the table.
One thing to keep in mind - if you like keeping your games neat as you play it could drive you a little batty. The tiles will move as select them on their turn. The game is quick so I think you can pull through!
Vikings Gone Wild (played twice)
I like this deck builder more than Aeon’s End. At first my son and I were playing it with only two players and playing it incorrectly and really did not like it. But we had a chance to play it a second time with four and it was really fun. Goes to show you need to give a game a chance!
Aeon’s End (played twice)
I enjoyed my game but think it will not appeal to much in the family and box is large.
Not released yet. Was well like at the Con. It is similar to other engine building games to produce resources. Beautiful components, does take a little leaning curve (but most gamer types will get the idea rather quickly once you learn some of the icons).
One little caveat - the game use marbles and has a little gizmo to pick your marbles (kind of like a dice tower I suppose but more intricate). The device is made of sturdy-ish cardboard but I did notice some wear and tear (it was be played a lot at the con). I suppose it could get ruined depending on how often it gets played.
I think a lot of folks will like the game but I do not really think it brings a lot to the engine building type of genre (well done but nothing tremendously new IMHO).
BUT MARBLES! Who doesn’t love marbles! : )
Stockpile - played with @arrendek
Loved the game. It plays quickly and I think even causals would likxe it (since it plays fairly fast)
Escape Curse of the Temple - played with @arrendek
Not my cup of tea but my son wanted to play it after watching it on Sit Down and Shut Up. Thanks to @arrendek for teaching it to us!
Century Eastern Wonder (sequel to Century Spice Road)
My son loved the game I would rather play Century Spice Road. I do think the game will appeal more to the gamer crowd while the first game in the series is an excellent gateway game.
The game cost about $30 bucks but you can purchase a game mat for another $30 which does make the game so much more appealing visually. I do not want to put out an extra 30 bucks for the game but at same time do not think I would want to play without teh game mat.
The board does add a lot of strategy to the game and the added abilities you can gain by clearing a column of your outposts is extremely important to your strategy each game. The mat would make the game take more space so not for me.
I do think a lot of QT3ers would enjoy it.
Here is a pic of the game mat:
Hero Realms (played two missions of a campaign)
Own the game but first time playing it at the Dice Tower Con. We played with a wonderful couple and it was a fun. I will say that the Star Realms app was so good that I do wish this game would come to an app as well.