Oh, I love Dune. I just think one of the things that got invented with good boardgaming was an awareness about pacing, and a big part of that is game length. The asymmetry of Dune is still amazing, especially for how smartly it evokes actual Dune-ness. But you can probably teach and play three games of Chaos in the Old World in the time it would take to teach and play one game of Dune. Probably my favorite part of the invention of good boardgame design is that it’s careful about how it uses its most precious resource: my and my friends’ time.
Don’t get me started on Agricola. I have a lot of respect for Rosenberg and it gives me a warm fuzzy feeling seeing his name on a box. But it seems he’s got one foot stuck in the Time Before We Invented Good Boardgame Design. Agricola has three strikes against it: dry mathy points salad, punishing difficulty, and outdated worker placement. The only meaningful interaction is cock-blocking. Frankly, I think Le Havre, which is more or less concurrent with Agricola, is far and away a better design. Also, I don’t really know anything about A Feast for Odin, but I keep meaning to look into it.
What’s Prophecy? Lemme Google that… Oh, look, a super old game from the guy who did Mage Knight. Pass!