I have a couple things to say to this.
One is that the one puzzle on the Pharoh we couldn’t solve without a hint did something that is somewhat standard for Exit, but since this was our first three us for a loop. When they say use everything…
As for Unlock, they have improved a lot on their design. In fact they’ve done one thing that’s really smart, they’ve leaned into the app integration. Little audio clues and puzzles that aren’t straight math codes improve the games. It has allowed more interesting usage of their machine mechanic.
And the most recent ones we’ve done have had some really great design on them. The pirate one uses the card backs in a way I really enjoy, it felt appropriately Treasure Island. The Wizard of Oz has characters, and each has a personal quest. So just because you defeated the witch doesn’t mean you’ve won, you still need to help the Cowardly Lion find bravery. It makes it feel like much more of an adventure. Easily their best effort yet.