Don,
I’ve resurfaced after playing Feudum and Heroes of Land Air and Sea.
I picked up a cheap copy of both games with all the Kickstarter extras including the insert. I sold both as they are ridiculously expensive at the moment. I tend to flip games as I’m pretty good at buying or trading cheap and selling at a profit (thus insuring my ability to feed my addiction).
Feudum
This is not a game for everyone.
It’s not a game you can play once and six months later expect it to just hit the table. I can’t give you a legitimate review after one play, but I will say this. It is fiddly and complex. I read the rules and watched an hour long instructional twice and I still didn’t get it till we started playing. “If a rosary bead is on a chicken…” Yes that is an actual rule.
All that said, I can’t stop thinking about playing it again and how I want to try different stuff. My 3 player game ended with 1 point separating 1st and 2nd and 3rd a mere 5 points behind that.
In a nutshell, Feudum is an area control game with a cool economic system driving it. A lot of it you seen before play a card for an action if you have certain pieces on the board you can do specialty actions. What makes Feudum unique is the cool guild economy and the push/pull mechanics associated with player control of the guilds.
Pros:
Open Sandbox Game
Great Iconography
Artwork
Heavy Euro
Cool closed economy system
Cons:
Rule Book
Could definitely use another pass.
Overpowered Guild Card**
One of the cards you can play let’s you double an action card you’ve already played. It’s great and can be used for all sorts of things, but it felt like you might only really ever want to use it to double up the guild card. I only played one game, so I could easily be wrong, but the guild action is very powerful.
Artwork
Some people have a problem seeing the difference between background art and paths for vessels. I didn’t have this issue but my older friends did. That said, with such a complex game you shouldn’t have to spend a lot of time focusing on if paths connect.
Odd Thematic Choices
See church’s chickens
I liked my initial play. There’s a lot to still figure out, but with so many games, I don’t think I could get my regular group to play enough to justify not selling it at a profit. I will most likely buy it again when it drops in price. Feudum is very, very cool! If you have a group that doesn’t have a ton of games, likes heavy euros you can get the base game for 50 bucks (you don’t need all the expansions or ks pieces to enjoy the game.
Heroes of Land Air & Sea
This is a 4x fantasy game by the tiny epic folks. With a 25 minutes per player play time, 4 ways to trigger the ending, and awesome 3d vehicles and towers. It sounds awesome, looks great, but ultimately was not interesting. My initial turn on to this game was the promise that this was more of an RTS than a 4x game.
Pros:
Good looking
Fast paced game play
Easy to learn
Cool card/bluffing battle system
Cons:
I hate the tiny epic line, not because their games are bad, but because they are marketed as quick small package versions of bigger games, but end up taking just as long to play. This is no exception. While I can see play time coming down it still took 3 players 2 half hours to play. I can play Eclipse in the same time and trust me it’s a much better game.
My biggest complaint is movement and building actions only allow for 1 unit to be built or one group to move. I understand why they had to do this, but it just feels wrong. In a 4x game, you want massive armies moving across the board.
Believe it or not I might even recommend this as a first foray into 4x games, but the price point of 100 dollars (179 if you want better races and the ability to play 5 and 6 players) was just not worth it. I sold this one very quickly but it should be readily available by end of year or whenever the next kickstarter opens.
This War of Mine
TWoM is a vicious, horrible, mean game and I loved every minute of it. It was punishing and emotional and full of tough choices. Not a game for everyone. Not something I will play a lot. It can be ridiculously long and I wish there were more cards, but the theme of this game just sucks you in.
I hate solo board gaming. Tom and I argue about it all the time, my argument is why not just play a video game which saves you all the book keeping etc. This is the first game I enjoyed playing solo. Maybe it’s the fact that the book keeping in this game is fairly easy or maybe there aren’t a lot of moving parts. Whatever the case, it worked for this me.