Games I played and/or bought at GenCon, in order of how much I liked them (descending)
The Reckoners: Based on Brandon Sanderson’s novels (The first one being Steelheart) which is about superheroes showing up in the world and all being evil. A group of regular humans researches them and takes them out. The most powerful of the Epics (as they are called) is known as Steelheart. The game is a cooperative game with each player taking on the role of a distinct agent fighting against the Epics. It uses dice rolling to randomly determine actions you can take (research, earn money, damage an epic, plan (wildcard), take out enforcers, or contain Epics). Dice are specific for each hero with some having better chances of doing damage, etc. The components for the game use a combination of GameTrayz vacu-formed mini boards with slots for nice counters (the deluxe version uses all metal pieces). There are a number of Epic boards equal to number of players plus one (and I believe you can play up to 6 people) and an additional board for Steelheart. Some Epics can’t even be hurt until you research them, and you earn research/containment resource for Steelheart everytime you defeat one of them. The Epics (including Steelheart) every turn spawn human supporters (enforcers), kill off population, or attack your Reckoners base (which ultimately makes you lose dice). Their ability to do damage grows each turn with cool sliders that overlay their stat cards. Containment actions reduce the damage they are doing. The game also has a lot of flexibility for difficulty with multiple cards/sides for Steelhearts abilities and how much it takes to defeat him. He also flies around the board making your fighting against lesser Epics more difficult. The game was sold out by the time I played it at the con, but I pre-ordered it IMMEDIATELY. I also bought the first book because I want to read it I am so intrigued by the setting. Super impressed with this and can’t wait to play again.
Reef: Played in BGG’s Hot Games Room. This reminds me a lot of Azul where you are placing colored pieces on a grid trying to make patterns. Unlike Azul, you can stack them up to 4 high. It has a neat mechanic where you pick a card that tells you which pieces you get to add to your reef and the bottom half shows you what points you will earn. These are pretty much never the same color - so you will play a card that lets you add 3 red pieces but score for 2 purples next to each other that are 2+ height. This makes the strategy interesting as you can either pick a card (there are 3 faceup and a deck) or play a card. Often by the time it is your turn again, the card you need to score with the pieces you played on a prior turn doesn’t exist anymore. I liked this quite a bit but decided to pick it up in retail later rather than at the convention.
Magical Treehouse: Played at AEG’s Big Game Night and received a free copy. This is a re-make of a popular Japanese game (apparently) that uses card drafting mechanics and a board with area control. You are trying to build treehouses with cards marked with ascending heights. You have to play a level 1 of a certain color treehouse before you can play a level 2 on top of it and so on. As the treehouses grow in height they start producing potions and allowing you to place familiars on the map. The map is color coded with symbols, so if you have a familiar on say a purple spot it will produce potions if you have a treehouse that needs a purple spot to do so. Your treehouses will also earn victory points for consuming these potions, but they are often of a different color. To get those points you have to play pipe pieces that connect the treehouses. The drafting is encouraged to be quick by everyone but the last player earning a cookie when they have drafted their cards. Because of the speed it’s actually pretty challenging to figure out which cards to draft that will end up getting you the most points and helping you produce potions in the right spots that are connected to the correct other treehouses. Kind of hard to explain how this all works but I liked it and am glad I received a free copy. AEG also gave me Junta, Greedy Kingdoms, and some train game that I haven’t tried yet.
Sagrada and Expansion: I hadn’t played Sagrada before the convention but I really liked it. A great casual dice drafting game. Didn’t open the expansion yet as we didn’t have 5-6 players.
War Chest: Played at AEG’s Big Game Night. This is an abstract strategy area control game using poker-chip pieces. As the game goes on, you get to place pieces you drafted in a cloth bag and draw 3 pieces randomly each turn. You can use this to active a piece of the same symbol already on the board, bolster a piece already there (giving them an extra hitpoint) or can be played face down to do things like recruit new pieces. Pieces each have a special ability (for example cavalary can charge and attack, scouts can spawn next to any friendly unit instead of only at control points, etc). I’m a fan of abstract strategy and I’d like to get this game. It sold out at the convention. My only complaint is that it is random which units are on your side, and when playing 4 players (with 3 units each) it was confusing to glance at the board and remember which pieces were mine or my teammates vs the other team. Needs some sort of clip on color marker on the poker chips to help with this. A minor complaint but overall I liked it.
Detective: Also played this in BGG’s Hot games room. Pharoah’s description is pretty spot on. I think this game has a lot of potential but it practically vomits exposition and choices at you. There is no way to actually look into all of your leads in the allocated time, so your success seems to boil down to hunches a lot. Uses an app to help correlated some evidence (fingerprints, etc) that will later tell you if you get a match in another scene. The jury is still out on this for me - I’m not sure my gaming group would enjoy it. It’s a definite maybe.
Choose Your Own Adventure (bought before convention): A relatively simple branching narrative game just like the books of old. In addition to choices, there are dice rolls to overcome various challenges. Often if you beat these you will be presented with an additional choice. Dying from a bad choice results in you going back to where you were but the difficulty of skill rolls increases (it can go down as well). Really this is a solo game, but we had fun playing it in a group. Very casual. Does a great job capturing the feel of CYOA books.
Scarabya: This game is similar to Blokus in that you are trying to fit tetris looking pieces on a grid. But unlike Blokus, you play them on your own grid to try to enclose spaces for victory points. I picked this up but haven’t played at home yet - just got the demo at the booth. Seems fun and simple.
Blue Lagoon: A new Reiner Knizia game where you play islanders trying to control islands and areas through placing circular tiles that have to connect to existing spots already on a map. Haven’t played this yet, but the word on BGG is that it’s one of those games that is easy in concept but has some decent strategy to it.
Kingdomino: Age of Giants: Purchased but haven’t played a game yet. To be honest, I was mostly lured into buying it because of the cool domino dispenser that is included.
Big Trouble in Little China (available before convention): Dudes on a map game with 2 phases - one in the streets of Chinatown, one in Lo Pan’s lair. Enemies spawn every turn and you have dice you allocate toward movement/shooting/etc. Has kind of a neat mechanic where you can perform actions better (for example moving more spaces) based on how many of a certain symbol you roll and allocate to actions. Dice are also used to pay for story triggers. Has a big book of branching quests that you follow with choices to make along the way. Components are well done and it does a great job of paying homage to the movie. Best played with fans of BTILC as I think people who aren’t familiar with the movie might not see the appeal.
I thought this game was decent but probably not worth a purchase for me. We didn’t play phase 2 in Lo Pan’s lair.