Longer thoughts after two plays. I really like it. I’m not going to get into too much of comparing it to AH and EH, other than to say it feels more like an AH game than EH.
The basic tenets of the two games are there: You have an action phase, the monsters all get an action, you encounter your space, and the mythos phases occurs.
Instead of encountering an ancient one, you have a scenario. There is a numbered deck that scenarios tell you to draw and activate depending on setup and conditions during the game. The closest analogy is a legacy game type mechanic.The two scenarios we played involved placing doom and clue tokens on the scenario card. When you had “x” of either one on, scenario would tell you the next actions.
Each scenario also has its own event deck, but don’t think of like a mythos deck. Instead of drawing a mythos card, the game tells you which tokens to put in the cup. You draw the token and you might have to take a card from the event deck and feed it into the encounter decks for a location. You also use the event deck to randomly determine where clue and doom tokens spawn. The token may tell you to draw a headline card, which has text closest with a mythos card that will tell you of a rumor or some effect like “lead investigator takes damage” or something. Also, every player has a mythos phase. When you are out of tokens, they all go back in the cup and you just draw again.
There are no gates or otherworld encounters. Every investigator also has their own set of starting gear to choose from, so you aren’t hunting through a massive asset deck for a shotgun.
The second game took us about 2.5-3 hours counting setup. It plays fast though. Every player does their 2 actions (there are about 8 or so actions you can chose from), the monster cards all have instructions and they all activate at the same time. You then encounter your space, everyone draws two tokens, and repeat.
The game is not fiddly. The biggest complaint I had about EH near the end with the expansions was the decks were massive, if you drew a reckoning mythos card you could be 15 min resolving all the reckoning effects. There is typically 1 or 2 reckoning tokens in the pool and not many things have reckoning effects.
With a little bit of careful storage, you can set the game up fast. I am going to try and put each investigator and their starting gear into a zip bag and just hand out the bag. The monsters and event cards are specific to the scenarios so they can get stored in a bag with the scenario. Putting them away just requires sorting out some event cards from the location cards.
The game seems built for the endless parade of expansions that are inevitable. It looks like it will scale well with the board and scenario cards. One thing I noticed was even with two players, it was pretty common for us to be near each other, so we ended up using a lot of trade and “investigator on your space” actions. I also think the game will be a true solo game and you can play it with just one investigator.