Boardgaming in 2019!

Hmmm. This guy is making me want to click on the button on BGG that can make me own the game for just $275 plus shipping:

Whoa! Warcults is a standalone expansion! You can play it by itself and get all of the super 8.3 BGG rating without contaminating it with the lame 7.9 BGG rating of Cave Evil! Plus, you can do this: which is a sentence I don’t understand.

I’ve glanced at Cave Evil on and off for a couple of years. I still have trouble understanding what distinguishes it from a typical randomly generated dungeon crawl except art and setting, which I can kind of get with KD:M already.l

The Firefly base game stands pretty well on its own, but as Tom_Mc mentions, Pirates and Bounty Hunters addresses one of the main criticisms of the base game (i.e. lack of direct player conflict) and is almost required if your group absolutely requires confrontation. Breakin’ Atmo is nice for variety since it adds new jobs, supplies, etc., but is mostly just for diversity. Blue Sun and Kalidasa have some nice additions (e.g. Blue Sun amps up the Reaver threat significantly and Kalidasa adds in The Operative), but playing with one or both of the bigger expansions can dramatically increase the game’s footprint and also slow things down as getting from one of edge of the universe to the other becomes a slog. Still, they worthy additions if you’re really into the game and/or show, but not critical for initial play IMO.

Look what had arrived while I was away on vacation. HEXplore It 1&2, plus Forgotten Circles for Gloomhaven.

I hope nobody minds if I put this here.

That’s probably one of the weirder things I’ve read about jail and prisoners… RPGs are not allowed.

Thanks, @yojion! So what I’m hearing you say (actual words coming out of your mouth) is: “Get Pirates & Bounty Hunters because of player interaction, and get Blue Sun because OMGREAVERS! And also get the base game because without it you can only just look at Pirates & Bounty Hunters and Blue Sun.

Is Firefly really the best of the bunch when it comes to pick-up-and-deliver games set in space? I like it quite a bit, but it’s the only one I’ve played. I feel it’s overlong and lacking in interesting aesthetics.

Various people speak positively about Xia: Legends of a Drift System and Merchant of Venus. Although Star Wars: Outer Rim would be the first one I’d try today.

Yeah, Tom mentioned Xia on the podcast. But didn’t mention (until he posted later) that it is unavailable and costs $300 on the secondary market.

PS Merchant of Venus was a great game at one time, which doesn’t so much make it a great game right now.

And if I’m going to triple-post, I might as well say that while I absolutely endorse spending $300 on a boardgame, I’d much rather spend it on these:

In some prisons they are banned because they “promote fantasies of escape.” Not kidding.

It is a long game, and all the more so as you add players and sideboards. But “lacking in interesting aesthetics”? I don’t even know the TV show, and I’m keenly interested in its aesthetics. I can only imagine how interesting a Firefly fan would be in the aesthetics.

Oof. Hey, if you really want to try it, I know a guy who would be willing to sell his slightly used copy.

Hey, Geryk tricked me into clicking on some site with boring historical hexy wargames about the East Front and whatnot!


WHY YOU DIDN’T TELL DA PEOPLE HERE?? WHY?? There are only two Ameritrash games I want to own–Duel of Ages 2 Master Set and Cave Evil. I have the former but CE proves even harder to hunt it down unless I have $300 to spare, which @Brooski will tell you it’s better to spend on the acquisition of Big Board Games LLC instead.

Even worse, you’re gonna write about it and make me feel super jealous! Urgh.

Apparently the publisher is working on getting it reprinted, but they’ve given no time frame that I could see.

Didn’t the FFG re-release update it but also include the original game? So you subscribe to the Tom Chick theory that all games before a certain date are bad, or that certain games obsolete previous games?

The cards are good. But the game board is very large and mostly just stars. The player boards could be charitably described as drab. And why are all the goods and passengers just generic? It would have been so much cooler if they represented something less abstract.

I guess you really hated this thing, I should listen to the podcast…

Played Root last night. It looked way too complicated to start but then we hit a groove and it was fantastic. I won by one point with Vagabond, which was fun to play, doing hit and runs, disappearing into the forests, and generally acting as a foil to everyone while doing quests and plundering ruins. Would play again!

We also played a few games of Fireball Island, an old 80s game that’s been redone a bit and can be played in 20 minutes or so. Fun little game.

I’m busy trying to learn to rules of Root to play tomorrow with @Lykurgos and others and feel like my brain is going to go boom.

I still have no clear picture of how it all meshes together and forget how most of the actions like crafting work a minute after learning them. This is going to be a tough one, I think.

I’ve been watching these videos to learn (they have the updated 3rd reprint rules):

It’s one that really has to be learned through play, I think. I didn’t understand what was happening just from reading the rules either, but once we started playing it got so much clearer.

Yep, best to just start to play, that’s how we did it. Each faction plays completely differently so if you try and learn the rules for all factions you’ll probably confuse yourself. Best just to jump in after setup.

Our bird guy’s government fell apart like 4 turns in a row at the beginning of the game and he almost won, so don’t worry about it. Just concentrate on what gives you VP.