Thanks for the info. Yeah the bombardment didn’t bother me. Follow the numbers. Not having played Dune enough to know I guess that’s why I haven’t seen the problem.
Dune: Huge map. Fremen move twice as fast as other factions. Atredis and Harkonnen can move triple(?) if they start at their ports. Landing new units outside of major strongholds (like, on top of a spice field) costs double. Placement and movement must be thought out in advance.
Rex: Map shrunk by half. Standard movement doubled. Fremen now only move 50% faster, with move speed less important on top of that. Costs of landing units is flipped so that landing outside strongholds is half as much, making it so you can land armies directly on top of spice blooms to claim them, then move quickly to other spots. Much less advance planning required.
Read over the new Dune rules. I love how alliances are now limited to 2 players. That change was badly needed. 3 man alliances were no brainers, and a 1-2 player team couldn’t compete. Don’t like how The Voice power for the Bene Gessrit player was buffed. That ability was already ridiculous on top of a ridiculous faction (do all their leaders really need to be strength 5?).
I was thinking more about king-making after the TI game I mentioned above. Why is there king-making in games? Because all winners are equally valid choices outside of personal grudges outside the game. If the TI/Rex or Dune universe was real, it would be way better to king-make Hacan or Atriedes than some of the alternatives. So, what if a game like TI did something like assign a leadership quality/benevolence score to each faction, and reward non-winning players in some way for higher-quality factions winning? Has that been done in a game?
I found that using a rule (which I can’t now remember if it was a real rule, an optional rule, or a house rule) which required a faction to have one additional seitch for each additional player (i.e. a 2-player alliance requires 4 seitches to win, a 3-player alliance all 5) nicely balanced this out.
No, but if that’s really how it was, then you’re stuck, right? I mean, whaddrugonnado?
I’m slightly baffled/outraged they would try to update Dune. Dune is one of the most amazing game with the right players similar to a great bottle of wine that should only be consumed with people who appreciate it. I can they can try to figure out how to shorten it but that’s tricky because certain factions only become powerful late. Why try to update it/change it? Brilliant game and I would argue the best ever combo of gameplay and theme.
Yep. because the Bene Gesserit and Guild having troops on the planet is totally in-theme. I hate this argument. Good game, mostly with the right group, as you mention. But thematic… ‘eh’ at best.
Because Frank Herbert’s estate didn’t want to license Dune for their use. They only got the rights to the design.
The question is ‘why did try update the design’?
Fair enough but I love the design that the only hand a good Atr player doesn’t know is Hark. Emp is a very powerful off-planet force that the firemen are like big deal. Guild isn’t thematic but I think the BG are with the co-exist and bring down troops as “advisors”. As thematic as a blue dot can get.
Thx for update on the licensing malkav11. Will keep my copy in good shape…Had a HS teacher with about 4-5 copies who would teach seniors the game to play in last part of the year. Fun time.
Empires of the North is getting delivered tomorrow and I can’t wait to try it both solo and against others.
Horrified also looks like a really cool spin on Pandemic. We’d love to play it, but I don’t think it has a UK release date yet.
Jumanji Fluxx? So you have a card game with no gameplay based on a board game that doesn’t exist? Huh.
What the heck does “A freezing playable civilization card game” mean? I mean, I certainly hope it is playable. That’s kind of like buying a can of food that says “Edible!” on it. I mean, that’s kind of the baseline.
But “freezing playable” makes even less sense. Those wordulations don’t combinitorate.
So, buddy and I went on our yearly man-cation to the mountains a few weeks back. Over 4 days, we completed Pandemic Legacy Season 1. Easily one of the greatest gaming experiences that I have ever had (right up with Mechs vs Minions, which we played over 2 summers)
What is the opinion on Pandemic Legacy Season 2? It looks fairly different from Season 1… does it keep the same magic?
Debating putting it on our list for next summer… but not sure. Would be open to other campaign style cooperative games as well, if there are suggestions. Gloomhaven is just too long for us to get into together.
Arkham Horror LCG seems pretty tailor-made to your circumstance. It’s clearly designed for 2 (even if it technically supports more), and there’s already four fixed-length campaigns that could probably be burned through over a few long days of gaming. Granted, they’re not super cheap and you’ll have to deckbuild, but otherwise? Ideal.
The tongue in cheek tag line is strange. The game itself is, by all accounts, superb.
A freezing / playable civilization / card game.
The game takes place in the frozen north, and each deck of cards represents a different tribe / civ.
Ok! I do kind of like Imp Settlers and 51st state, so maybe I’ll try it sometime. The tagline still breaks my brain though.
Why is that word in there??? I feel like I need to have a word with their marketing copy editors.