Tedium is being forced to do things that are not interesting or that detract from the goal of the game, and this game has that in spades. The most interesting thing, by far, in UBOOT is the navigation interaction with the app. Cool I am a submarine captain (or navigator, or something). Everything else feels like a way to take your attention away from that in the most annoying manner possible. You’re hunting a merchant – oh wait, the engine room is on fire. Which guys are the ones good at engines? Brown triangle guy I think. Where is he? [Squint around the 3D display to find the one guy that looks like all the other guys but his base is a brown plastic triangle.] Ok, move him back to the engine room. Whoops, shift change. Let’s move everyone around arbitrarily, take off tokens, and don’t forget to move four freaking guys up to the conning tower as observers. Every time we change shifts. I get that this is what happens on real submarines in bygone days, but so does seasickness and smelling people’s body odor, and you’ll forgive me if I don’t have that be part of my game, either. I mean, it’s solely my opinion, but that opinion is that a bad game design is one that introduces what feels like a lot of busywork in between the parts of the game that are naturally much more interesting. I’m lining up a shot on a merchantman, and hey, everyone needs to eat or the ship’s morale goes down, so one guy has to fix breakfast using a breakfast mini-game. No joke, I have to choose the eggs and then the next thing adjacent to but only adjacent to the eggs, but I always have to take the lemon (if there is lemon available) and it makes two-token or three-token breakfast, all while everyone waits. Now back to the (admittedly very interesting) plotting display! I spent much more time in the game wishing I was using the plotting display, thinking about how fun it would be to use the plotting display, and making “phoosh-phoosh!” torpedo noises with my mouth than actually using the plotting display to fire torpedoes and do other warfighty things that were not figuring out if the token for eggs was next to the token for potatoes. If that’s not tedium, then I’m writing a nasty note to Merriam-Webster.
Sorry, that became kind of a rant. Everyone is entitled to like the game. My friend who brought it likes it a lot, and I was glad to play it with him. I even enjoyed his enjoyment of the game, if that makes sense. But from a game design perspective, particularly the one that determines whether or not I happen to like a game, it has a lot of problems.