So for only about the second time in 20 years or so, one of my Amazon orders simply failed to arrive. Not late, but just “poof, we have no idea what happened to it, here’s a refund.” It contained some cat treats, contact lens solution, and a copy of Firefly. Shoulda been here ten days ago. Further, while I easily re-ordered the contact lens solution and cat treats, the game is out of stock until tomorrow, and I have people coming to play tomorrow. So it went to the FLGS and found a copy for $50, which is only $10 more than what I had paid on Amazon. And since there isn’t any shipping charge for getting the game from your FLGS, and I have Amazon Prime so shipping is free, the game only ended up costing me $10 more than it would have at Amazon once I count up all the savings. But what did arrive is this map, or mat, I dunno what you call it, which is like the historically accurate full universe of what Firefly will be like when the time comes. My question: can I pick and choose the expansions to use, or does this “full universe” require “full expansions?”

This is the map for ALL the expansions. There are individual maps for each of the games and expansions you purchase

My favorite expansion for Firefly:

It really cleans up the gameplay and pacing.

I heard some midling reviews on this, but you are saying this makes firefly absolute?

Can you provide detail and context to this, because that IS something I’d be interested in!

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Bruce you can use that ginmorous mat for the base game - just block off the left and right sections (everything left of Murphy/Georgia and everything right of Red Sun). Treat that outer yellowish perimeter as the map edge.

Bit of Armada gameplay. We are mixing it up here. In the end I got my Star Destroyer waxed and we called the game a win for my opponent.

The original title for Star Wars: Outer Rim was Baby’s First Firefly, but they apparently ran into some sort of legal hassle with the authors of the “Baby’s First…” series, so they had to kludge the Star Wars license onto it. TRUE FACT.

Geryk, the must-have add-on for Firefly is the one that adds some missions that push players into more interaction (one of the many things cut from Baby’s First Firefly). It’s called Pirates and Bounty Hunters:

The other expansions are nice, but not necessary if you’re just starting out playing Firefly. Also, keep in mind you’re going to need a lot of table space. I think Firefly might be the biggest tablehog I’ve ever played, right up there with Sidereal Confluence.

-Tom

Over the weekend, I played a solo two-hander of Hexplore It: Valley of the Dead King and squeaked a narrow win on Easy with a Vengeful Centaur Beastlord (who only got a single creature for his pack a turn before the end of the game) and a Strong-Willed Halfling Vagabond, both very effective and fun combinations. I actually managed to get out one of the Quests that leads to a legendary item (or companion, in this case) but doing it required getting successes on all three skills on one character and neither character had a strong enough skill suite to warrant attempting it, especially when it has you fight a pair of encounters every time, and especially with the Dead King 4 cities into his campaign of conquest and like two spaces away from the quest location. Still loving the heck out of it and still just so much I haven’t seen or gotten to encounter - for example, there’s never seemed like a good time to tackle the majority of the bosses. I’ve won against the Dead King himself three times now, and he’s theoretically the strongest boss in the game, so probably I could have tackled lesser bosses as well. But the gap between being able to take on bosses, say, 7-9 (plus the necessity of locating them) and being able to take the Dead King has never felt that big and usually by that point there just aren’t many turns (or gameplay time) left. Possibly I’ll just need the right set of heroes, or have to tackle a Marathon game, or I’ll start feeling differently as I start to get confident enough to tackle higher difficulty ratings.

Ah, but then tonight we played a four player Hexplore It: The Forests of Adrimon, with a Somnabulist (I didn’t catch his Trait or Race tbh), a Heroic (something) Guardian, a Stealthy Ivy Knight Stormcaller, and my own Survivalist Sidhe Druid. Such a different setup, so many cool tweaks to the baseline formula. My goodness. I have to say, even with the revisions for the second edition of Valley of the Dead King, Forests is obviously a more confident, experienced design that really builds on the formula established in Valley. Less Roles, less Races, but the Roles we played were really really good and cool and felt just that little bit more nuanced than a lot of the Valley Roles. Adrimon is a very different threat, a less active, more insidious one, and the quest for her defeat at once feels like advancement is significantly faster (and a bit more controlled, with Fragments providing the majority of it and offering two fixed options or a Power Up card or two rather than merely the latter) and yet you have significantly fewer crutches, as the cities aren’t your friends, healing from the battle sites is once per game, and even at Wayposts you can’t simply allocate gold to advancing specific stats, and those are only found through exploration. We tackled our first high level boss this game (the level 7 Wendigo) and came out on top thanks to some really amazing masteries. The Druid’s Fey Touched, for example, which Raises Health and Energy both by half your Defense rank for one energy and can target any hero (and be used once per hero per game turn out of combat as well) is pretty silly powerful once you’ve gotten some Defense upgrades, and gets super broken if you successfully do a particular Destination that adds the Fate die to either the Health or Energy Raise you do each time and is Druid specific. I love that the game does this sort of uber-specific powerup that is really strong but effectively balanced by the unlikelihood you’ll even get access to it. Oh yeah, and we never found a full set of fragments for any of the relics we had ready to forge, but we managed to take down Adrimon on Easy anyway, because the Somnambulist burned through her Soul Shield in a turn-and-a-bit and then her energy in like, another turn and a half, and the Stormcaller chopped through her health in 40-50 damage bites, I kept everyone at or over maximum vitals (or close enough to be put back up as needed), and our Guardian tanked the majority of the incoming damage anyhow. We woulda been fucked if she used her Reflect ability when we were actually targetting her (the soul shield is a separate target), though. Glad that didn’t happen.

In summary, these games are fucking great and go out and get them now kthx. (Or just back the Sands of Shurax KS starting 8/1, that looks crazy from the previews, and you can probably add on the previous volumes there too.)

My 16 year old daughter has recently become a fanatic for the Marvel movies, so when she said she felt like playing a board game with me (does NOT happen often), I asked if she wanted to try Sentinels of the Multiverse. Because superheroes!

To my surprise, even knowing it wasn’t Marvel, she was interested! And now we’ve played three nights in a row (once with her brother)! We beat Baron Blade and Omnitron, then had a bruising and losing fight with Spite. She likes Wraith best of the characters she’s played.

She really likes how it pretends to be a real comics universe, with flavor text that cites issue numbers, etc. and she seems to like the setting even though it’s not heroes she’s familiar with. We talked about how most of the characters map more or less onto Marvel or DC figures, and were perplexed that there seems to be no Spider-Man-type in Sentinels! Can anyone think of one I’m forgetting?

Anyway, it’s been a real joy to introduce one of my favorite games to her.

I got the Pirates & Bounty Hunters thing as soon as I read that it “adds player interaction.” I also got Blue Sun because Reavers.

I think Enemy Coast Ahead: The Doolittle Raid has got to be up there.

I love that game! It gets a bit number crunchy sometimes, but it’s still great fun. My wife and I play together from time to time (2 heroes each).

I confess, I don’t really get the anger over people analyzing their game and saying, “If I had done X, it would have turned out differently.” It’s just a sort of out loud analysis of turns. No different than a chess match where a move has a “?” notation. It’s a bad move. It’s just someone thinking through their game. I generally expect the other person will join in, and say something like, “Yeah, I know, I messed up back in turn three, and should have done Y. How would you have responded to that?” Not “Fuck you.”

I mean, by definition the other person deserved to win. They didn’t make the stupid move. I don’t see how someone saying they made a stupid move means they’re saying the win was accidental, anymore than saying, “Man, if I had only hit that three pointer, we would have won.”

Yeah. I didn’t hit the three pointer. So you won. It doesn’t mean your win was an accident.

I would also have no problem with the person responding with, “Yeah, you probably should have done X. I would have countered that with Y.”

Isn’t that kind of the point of talking about games and analyzing them?

That is entirely different than sulking because you lost, or not congratulating someone on their win. They won. Congratulate them!

(Of course, I generally get more pleasure out of having the game played and seeing how it plays out than winning or losing. I try to win, but I’m genuinely happy to see the story of the game unfold and see someone else be happy they won, even when I lost (which happens pretty frequently).)

That might be because it’s not there.

-Tom

I also routinely tell people to fuck themselves when there’s no anger there.

Come on.

In many games, where two players know the rules and are pretty good, the winner is the person that doesn’t make a mistake! I played a lot of Netrunner games like that.

But there’s a difference between “I lost this game when I made this mistake” and “I’d have won had I not made that mistake”. Unless the boardstate is pretty clear, the latter is frequently harder to justify.

That said, I’ve won a lot of games of Netrunner where my opponent remarked quite correctly that they’d have won were it not for a certain mistake they made. To which I’ve happily agreed!

He congratulated nobody. He asked some people to play this game, we did, a nice guy won who was not him and he immediately started explaining how he would have won if he had done this, and that 99% of the time that guy would have lost badly. That’s a form of sulking.

There is nothing wrong with what you describe: talking about what happened, who did what and why, etc. That’s part of the fun of games. I love post-mortems. As long as it’s prefaced by, “hey, good game, nice win” or some sort of acknowledgement and general socially accepted good sportsmanship. This guy did the opposite: he immediately started justifying his loss. The guy who won seemed crestfallen. So I got angry at him for acting like a poorly socialized dick.

Okay. I get it a bit better now. Yeah, it sounds like rather than analyzing and being inclusive, he was just being a dick and diminishing the other dude. Makes sense to me now, I didn’t pick that up well enough the first time.

New games this week:









That’s a new edition of Jaipur, btw.