For me it’s the ones who are still oblivious to the threat. I have to assume the scissors are sharp and well oiled, so there’s only a quiet slicing sound to warn them of their impending bisection.
Oh, man, it is. You cut out little pieces of paper and cover squares on cards. That seems great until somebody sneezes, or turns on a fan, or there’s a light breeze.
Played two games of Pandemic: Fall of Rome tonight. We lost the first game (on hardest difficulty) on an invasion the turn before we would have won. We won the second game (also on hardest difficulty) with a good margin. I guess that is both good and bad. Most of the players had played some form of vanilla Pandemic or Legacy before.
All in all, I really enjoy the game. For me it is a straight improvement on the vanilla game.
The stuff I like:
For me, the theme feels stronger than the vanilla game. This is mainly due to the different tribes being asymmetrical.
The map feels more interesting, since the barbarians spread along paths, and fast player movement being tied to forts.
I like how the dice for fighting add another point of uncertainty during player turns, and also tie in well with the different character powers.
The one thing I didn’t like is probably that I am unsure on how replayable it is, due to the structured spread of the barbarians. But there’s still a lot of uncertainty in that, and maybe not as different from the vanilla intensify/spread that I am thinking right now.
We played Nemesis tonight. It was a blast. We all thought the other players had different goals than they they really did, so we all almost scored a bunch of own goals trying to prevent other players. A lot of potential back-stabbing and a few triple interrupts.