Fair enough. I don’t care at all about the buzz, since for me it’s purely about going there and playing the games myself. And it helps that I no longer really follow new releases that closely, so I don’t really care if something is technically a Gen Con or Kickstarter release rather than new at Essen. What matters is whether it’s new to me.
If you’re just looking at games that technically had their first release at Essen, having the games get spread over the whole year by Kickstarter will reduce the apparent impact.
Yes, I definitely know where you’re coming from. My prejudice going into the game was that it was going to be trash, but during these trips I’ll play anything once. But then a few minutes into the game I had to begrudingly admit that I was actually having a lot of fun. (Sorry for using the F-word).
I have a couple of theories for why basically everyone was into the game. One is that it’s just the slot machine dopamine hits, which are coming up a lot faster in this game than pretty much any other card game. The other is at how easy it’s to screw over other players, both intentionally and accidentally, thanks to the way picking vegetable cards will cycle the scoring cards. Combined with the fast pace of the game, you get to feel really mean several times a minute.
This is a really dickish thing to say, but it’s not even a game, it’s an activity. This is probably the closest to multiplayer solitaire I’ve experienced in years. And then on top of that the optimization puzzle aspect isn’t particularly interesting. There were a lot of games with much more compelling solitaire optimization components.
I can see that there is a ton of charm in drawing maps onto grid paper with pencils. If the physical presentation of the same mechanisms was somehow differnent, e.g. placing cubes on a board, I would have grumbled even more. In this case I didn’t entirely begrudge the time spent on this, but I also have zero interest in playing again.
Then again, my friend wanted to buy a copy after we tested this despite not being able to articulate any reason for why it was any good. All he said that he’d already imagined walking to the stationary store to buy some colored pencils, and then sitting down in the hotel lobby to fill out some more maps. But that plan failed, since they were sold out on all language versions already on Saturday morning. So clearly I’m in the minority here.
Right, and that’s really weak for a game that this slow and fiddly.
I love a good tableau builder as much as anyone. Race for the Galaxy, Innovation and Glory to Rome are probably all in my top 20 games of all time. But that also means that I have very little patience for games that not only fail to advance the state of the art, but can’t even get close to the games from a decade ago. And that’s what Empires of the North ends up being for me. (Whereas e.g. for Res Arcana I still don’t know whether I actually like it. But the thing it’s trying to do with the 8 card decks is so audacious that I feel compelled to play more of it to figure it out.)
Sure, I wasn’t recommending it as a 1:1 replacement. The point was more that this is a group where a lot of people really enjoy these kinds of games, and others can tolerate them enough to play them for a couple of hours a night. But Hellapagos (with the expansion) just fell totally flat.