Yeah, we did. Player 3 had bought Cairo as his first action, so he had points. A consequence of us not knowing what we’re doing, of course.

Referring to Tainted Grail arriving statement up thread:

Ok. I admit this got a smile from me. And now I can’t get it outta my head.

And unfortunately, it was a tease - my copy is now scheduled to arrive on Monday. :(

We played two games at game night last night: Catan in Space, and Jaws.

I liked Catan in Space. The exploration mechanic and building up your mothership was fun. I also liked that there were a couple of different ways to score points.

Jaws I was neutral on. It’s a hidden movement game where one player is the shark, and the other players are characters from the movie. The first half of the game is trying to find the shark before he eats 9 swimmers, and the second half is the shark attacking the boat. It was fun, but I wouldn’t put it in the heavy rotation. As a friend put it, “it’s the perfect power-outage game.”

You mean the re-released Starfarers? I need to grab a copy of that, the older one is a favorite of mine.

That’s it! Yep

OMG I totally forgot to post new games this week. Sorry!










Yggdrasil Chronicles? Reprint or followup?

Tussie Mussie is quite a clever game and the whole game is about as big as the above picture on a 17 inch monitor.

I think it’s the base game with some kind of campaign mode. So, yeah.

I wish I had done more diligence and read more posts like yours before buying this game. All I’ve found so far is people raving about Jaws online, on Reddit, and Ars Technica of all places. The first half of the game is a lot of random guessing, because the shark has so many ability tiles that render most deduction moot. And the second half of the game is arbitrarily guessing one of three spots the shark may be, and then rolling dice to see if you guess pays off. Over and over again! And, on top of that, the survivors all either end up getting told what to do by other players who know how to win, or they flounder around doing unproductive things. Happy Thanksgiving, to hell with Jaws.

I thought Jaws was a fun family game and while I can understand it not being a hardcore gamers game what did you expect from a game they sell at Target. That said, I think people play the first half of jaws wrong. you really have to put out and buoys so that the shark passes through them. and use Hooper to move them around quickly since he can move 2 spots for one. Yes, the shark can bypass them with special abilities but they can only use it one time and then it’s gone and hopefully you use the scanner and Brody to call out the shark. The second half of the game is clearly in favor of the humans. The cards usually have the same spot marked on the boat or the boat will be damaged. That said, every game we have played has come down to one human and one hurt shark. My son blew up the shark with oxygen tank this weekend with Brody and that was just fun.

Anyone have experience with Galaxy Defenders? Ares has it on super sale and while I like the idea of an xcom game, I’m worried that now it is either dated or that there are better games that do the same thing.

yeah.

it’s not bad for a quick “throw it on the table” kinda game. I’d play it again.

We got Coloma to the table this week. It is fannnntastic fun.

Fing autocorrect had that as Colons. Now there is a game I don’t want to play

I played a friend’s copy with him twice. It was fun, and yeah, it really hits the ‘Xcom Boardgame’ vibe perfectly. Which, however, the actual Xcom Boardgame does not.

I know this is lighter fare, but I tend to get a lot of mixed ages at my table, so 5-Minute Marvel (or 5-Minute Dungeon) is often a go-to. The creators just announced a new iteration, 5-Minute Mystery, on Kickstarter today.

I’m planning to back it, myself - it seems to deviate enough from the other two (which are basically just a reskin of each other with a few minor added elements), and I think it will be a good addition to my collection of “all ages and attention spans” section of my game library.

Ooh, thanks for posting about this. I like 5 Minute Dungeon/Marvel too; this will be worth following.

We just finished our second Agents of Mayhem game. I should have taken a picture. More and more, I’m feeling like it’s a solid translation of the videogame. Stuff blowing up, lots of objectives and options available, cool powers, and just enough wackiness to keep things funny without being grating.

In today’s game, a car drove into a pagoda, hit a Buddha statue, and exploded while it was trying to ram a scientist for victory points. The scientist escaped into a diner next door, but then Hardtack’s grenade launcher chucked a bunch of grenades into the diner, and the scientist retreated back to the pagoda, where one of my trooper’s grenades had set off another explosion that killed the scientist. That gave my opponent 5 points while I was up by 2 points. So I lost by 3 points, because my escortee leapt back and forth between explosions until one of them caught up with him.

We got partly set up for the next mission. There can be as many as six different objectives at a time, all formed by both sides playing campaign cards to determine how victory points are won in that mission. In the next mission, one of the objectives is for Fortune, the pirate chick who has a drone that stuns bad guys. She has to get to the top of the “skyscraper” – really, it’s a four-story building, but it’s the tallest building in the game – secure a kitten, and walk it back down the stairs. No superhero leaping off the building! But if she runs too fast, there’s a chance the kitten will run off and she’ll have to chase it. So that will be one way to get 5 points.

Some of the campaign cards that shape a mission are secret. They’re put face down until they’re triggered. In today’s game, I had a room trapped so that if one of his agents walked into it, he would be locked inside until another agent ran upstairs to release an electronic lock. I even placed some turrets in a very specific place to subtly encourage him to walk into that room. I thought I was so clever! But then he uses a dumb side door instead, so my trapped room did bupkis. After the mission he was all, like, “So what was your secret card supposed to do?”

As I mentioned on the podcast, I don’t know who this game is for. It’s an odd mix of streamlined and intricate, and it can be a real bear to teach/learn. But once you’ve wrapped your head around what it’s doing, it does a great job modeling crazy action movie stuff. Also, I think it helps that my friend was, like, the one other guy beside me who liked the Agents of Mayhem videogame. So it’s going over great as a play-for-an-afternoon-once-a-week-or-so game for two players. But I can’t help but think it would feel fiddly, random, and desultory if you just played it a couple of times as a standalone tactical combat game. And nevermind the tutorial missions, which expect you to play six times as learning missions before implementing a bunch of the cool stuff. Who’s going to play six tutorial missions just to learn a game?

Also, I never thought I’d say this, but I’m really sold on the 3D board.

-Tom