I played Outlive with the Underwater expansion last night.
This game is what it might feel like to be the Overseer of a Fallout Vault, rather than the intrepid adventurer exploring the locations. From your high vantage point, you are working on a tight deadline to ensure your shelter is well provisioned, maintained and filled with productive survivors. It’s your one chance to be picked up by “the caravan” when it next comes around. The alternative is to be left behind in a region picked clean of its resources.
Difficult decisions abound. Can you afford to recruit more survivors to open and operate new rooms and make your shelter more productive? What resources do you really need to gather this turn? How are you going to get your scouts to the locations where those are available? Should you use your sparse resources to fix some equipment, or to take care of the global event that’s crippling your strategy? Will any player take care of it for you? Should you focus on getting better at hunting? If you all do it, the prey will be hunted to extinction before the end of the game. What then?
The flow of the game is focused on 2 puzzles: Get the right scouts to the locations giving you the resources you need (working around movement and action point restrictions), then use those in the most efficient possible way to keep your survivors alive while building a shelter / gear based engine.
Underwater plays on a larger version of the map than the regular game (which adds nicely to the presence of the game). Cards wise, it adds very little: 2 new leaders, 2 new rooms, 2 new events, 2 new pieces of gear. The star of the show is the new underwater base in the centre of the map.
Another addition of the expansion: a solo mode (which was originally part of the KS deluxe edition). I haven’t tried it yet, but am looking forward to it!
The underwater base is a multi action location which lets you pick beneficial effects (feed a whole room in your shelter for a turn with 1 special harvest, gain a scientist survivor who scores you extra points when you fix pairs of gear pieces, activate a cute little robot which will give you 2 more actions a turn). In the upper left, there is also the chamber which will make the other overseers hate you. It reduces your radioactivity level (which leads to loss of points and even of survivors if it gets too high) while raising that of all your opponents. My son used it judiciously, and my wife and I were soon scrambling to try and keep our survivors alive.
All the actions you could be taking on your turn will leave you feeling stretched thin. That’s a feeling I love in that type of game.
Hi @Shieldwolf,
Apologies for completely forgetting to get back to your questions. Now that the game is fresh in my mind, I can try and answer them.
I have the regular edition of Outlive (not the monster collector’s edition from Kickstarter) plus the just released Underwater expansion.
In our game, my son and I were familiar with the game, my wife was learning it. The explanations can feel a tad overwhelming at first. You are trying to introduce the concept of the shelter, its rooms, gathering resources, movement around the map, … That said, you can pretty much get away with only explaining the day phase (the resource gathering phase) with a few added pointers. Once the night phase (the resource usage and survivor recruitment phase) arrives, you can explain it as all players go through its steps without any new players missing out on anything.
My wife was a tad worried listening to the explanations, but she was comfortable with the game mechanics well before we had completed the first day. It’s easy to pick up once you start playing. It mainly comes down to: move to a location and collect resources.
Alternatively, if a new player wants a nice in depth explanation of the gameplay mechanics, this video explains all you need to know to play the base game:
Downtime is low. Each turn, players will sequentially go through 4 / 5 (with the expansion) moves + actions. But you take those in turn, moving only 1 of your workers at a time. There is room for a bit of analysis paralysis when you have to move. But each round is ultimately fairly simple. And as you need to react to the changing conditions on the board due to the other players moving around and possibly picking a location clean, taking a coveted spot or hunting prey, I think you are likely to stay engaged while they play. Your turn to move a piece comes back quickly.
The first game won’t be noticeably longer than your second (excluding the rules explanation). That said, the expansion adds more choices and that robot worker. I think it can turn a 90’ 3 players game to a nearly 2 hours one.
As for the paths to victory, I maybe have half a dozen games under my belt, 1 with the expansion. Gear is powerful. Once fixed, it helps you power your quest for resources and score at the end. If you can fix it regularly for cheap, all the better. The question might not be whether you want gear, but which gear you want and how it will synergise with your rooms and strategy. Does it help you recruit / feed survivors, multiply your resources, intimidate the other players?
My son ended the game in second place 4 points behind my wife (37 to 41). She had 6+ pieces of gear, he had 3. I was left behind, also with 3 pieces of gear, because they managed to thwart my strategies and dose me with radiations several times.
Be aware that the game is not super high on player interaction. It is mainly focused on the scarcity of resources as each turn progresses, the way stronger workers can intimidate weaker ones (to potentially steal some resources) and the new base spot.
I don’t know exactly how many viable paths to victory there are. I feel like the expansion adds a few more variables that might open them up further. Regardless, I enjoy the experience of managing my post-apocalyptic shelter. I can’t wait to bring it back to the table with @Lykurgos and try and beat him next time. The main issue is the max player count of 4. But the game would run too long with more players.
Any other questions, let me know. I’ll try and be a bit more timely in my answers.