Agreed. The fairly recent games that come to mind matching the description are either Lowlands or maybe Crossroads games like Gen 7 or maybe even Dead of Winter.
Lowlands is by far the better candidate as it’s all about preventing the lowlands from flooding while doing the minimum amount of work to build that wall and letting others do it for you.
Yep, that’s definitely Archipelago. Amazing bit of game design and easily one of my all-time favorites. And sadly, one that my group never liked as much as I did, so I didn’t get to play it as much as I would have liked.
The designer, Christopher Boelinger, did a dumbed down version with a sci-fi theme called Living Planet that I bought shortly before the pandemic. It’s no Archipelago.
Well, pretty much any game about the era is the inverse of Spirit Island because Spirit Island is the inverse of colonialism. :)
But you’re right there are some interesting contrasts to Spirit Island: especially the co-op elements and the way the natives build up strength over time.
I mean, Living Planet is fine, and it’s built on the same basic design as Archipelago, but I just don’t see any reason to play it instead of Archipelago.
(Note that I’ve never gotten to actually play it, though.)